Game Updates
-
Beyond the Veil
November 21, 2022 -
Into the Fray
June 8, 2022 -
Lands Awakened
November 24, 2021 -
Call to Arms
March 17, 2021 -
Rise of Avalon
August 12, 2020 -
Queen
January 20, 2020 -
Percival
July 10, 2019 -
Oberon
March 20, 2019 -
Nimue
November 21, 2018 -
Merlyn
July 31, 2018 -
Lancelot
March 12, 2018 -
Kay
December 6, 2017 -
Joseph
September 27, 2017 -
Launch
July 17, 2017 -
Hector
June 7, 2017 -
Galahad
March 13, 2017 -
Faye
November 23, 2016 -
Elaine
September 28, 2016

Final Beta
The final phase of Albion Online’s beta testing is upon us!
Get ready to enter a brand new world, with new continents and biomes to explore. Do you dare to enter The Outlands or do you prefer the relatively safe Royal Islands?
But that’s not all, there is also the new reputation system, a revamped item system, the complete rework of Guild vs. Guild feature, and more!
The Final Beta will start on August 1 for Legendary Founders, August 2 for Epic Founders and August 3 for Veteran Founders.

NEW WORLD: ROYAL ISLANDS
The World has gotten an entire new lay-out, with two Royal Islands and a lawless continent called “The Outlands”.
The Royal Islands (King’s and Queen’s Isle) consist of green, yellow and red PvP zones, with resources up to Tier 7, and no guild territories. The Isles are a fairly safe environment for gatherers, crafters and perfect for small scale PvP.
The Royal Islands (King’s and Queen’s Isle) consist of green, yellow and red PvP zones, with resources up to Tier 7, and no guild territories. The Isles are a fairly safe environment for gatherers, crafters and perfect for small scale PvP.
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NEW WORLD: THE OUTLANDS
The Outlands are the untamed part of Albion, without the Royal Expeditionary Forces to enforce the law.
Guilds can claim and fight for territory, murdering and plundering as they please. The Outlands are the richest in resources, with regions up to Tier 8, and is highly dangerous. Only hardcore PvP players should travel to this lawless continent.
You can read more about the New World map here.
Guilds can claim and fight for territory, murdering and plundering as they please. The Outlands are the richest in resources, with regions up to Tier 8, and is highly dangerous. Only hardcore PvP players should travel to this lawless continent.
You can read more about the New World map here.
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NEW BIOMES
The New World is a very diverse place, with different biomes: Swamps, Steppes and Mountains.
Each biome is unique, both in its aesthetics and resources. Every biome has three resources that appear in it, as well as two factions that reside in them. The more dangerous a zone, the more bleak the biome will appear.
Two additional biomes (Highlands and Forest) will be added throughout the Final Beta.
Each biome is unique, both in its aesthetics and resources. Every biome has three resources that appear in it, as well as two factions that reside in them. The more dangerous a zone, the more bleak the biome will appear.
Two additional biomes (Highlands and Forest) will be added throughout the Final Beta.
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BIOME: SWAMPS
The swamps are a damp and mysterious place, full of trees and water. Some might consider them romantic, if only they weren’t so smelly…
The resources found in the swamps are Fiber, Wood and Hide. They are home to the Heretics and the Undead faction.
Read all about the swamps here.
The resources found in the swamps are Fiber, Wood and Hide. They are home to the Heretics and the Undead faction.
Read all about the swamps here.
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BIOME: STEPPES
The steppes are rough, dry lands, where only the strongest survive. There is an occasional shimmer of hope in this wasteland; oases pop up every now and then, refreshing everything and everyone surrounding them.
The resources found in the steppes are Hide, Fiber and Ore. They are home to the Heretics and the Morgana faction.
Read all about the steppes here.
The resources found in the steppes are Hide, Fiber and Ore. They are home to the Heretics and the Morgana faction.
Read all about the steppes here.
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BIOME: MOUNTAINS
The mountains are almost completely covered in snow, with the exception of the rare steaming hot springs that pop up once every while. It is too cold for normal animals to survive up in the mountains, but beware of the Ore Elemental critters that wander around!
The resources found in the mountains are Ore, Rock and Fiber. They are home to the Heretics and Morgana faction.
Read all about the mountains here.
The resources found in the mountains are Ore, Rock and Fiber. They are home to the Heretics and Morgana faction.
Read all about the mountains here.
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GUILD VS. GUILD: NEW
The Guild vs. Guild system is getting a complete rework, getting rid of any placeholders and making it more in-depth and interactive.
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GUILD VS. GUILD: REWORKED
Several established features of the Guild vs. Guild system will be reworked.
You can read more about the Guild vs Guild rework here.
You can read more about the Guild vs Guild rework here.
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CRIME/REPUTATION SYSTEM (1)
On the Royal Islands, the Royal Expeditionary Forces make sure everyone abides the law through the new reputation system.
Everyone has their own reputation value, either positive or negative. Killing or assisting in the kill of another player in yellow and red zones lead to a decrease of your reputation, while killing mobs and gathering resources increases it.
Your reputation value determines your reputation level (high to low): Glorious, Noble, Virtuous, Reputable, Neutral, Infamous, Villainous, Nefarious or Dreaded.
Everyone has their own reputation value, either positive or negative. Killing or assisting in the kill of another player in yellow and red zones lead to a decrease of your reputation, while killing mobs and gathering resources increases it.
Your reputation value determines your reputation level (high to low): Glorious, Noble, Virtuous, Reputable, Neutral, Infamous, Villainous, Nefarious or Dreaded.
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CRIME/REPUTATION SYSTEM (2)
Anyone with a reputation level below Neutral is considered a criminal. The lower the level, the less access the player will have to cities, with Nefarious and Dreaded only having access to Black zone cities.
The new reputation system does not mean there will not be any meaningful PvP left on the Royal Islands. Clusters will have PvP specific areas, allowing for open world PvP without consequences.
You can read more about the Crime and Reputation system here.
The new reputation system does not mean there will not be any meaningful PvP left on the Royal Islands. Clusters will have PvP specific areas, allowing for open world PvP without consequences.
You can read more about the Crime and Reputation system here.
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ITEM SYSTEM: CORE ITEMS
Core Items are items you can unlock in the Destiny Board through fame grinding. These items are the easiest to obtain and the best choice for a PvP-minded player.
Unlike before, it will be easier to unlock the exact item you want and start specializing. All sub-categories of a core item are unlocked upon reaching Tier 4 and will all be equally powerful.
For example: reaching Tier 4 Axes unlocks Axe, Greataxe and Scythe.
Unlike before, it will be easier to unlock the exact item you want and start specializing. All sub-categories of a core item are unlocked upon reaching Tier 4 and will all be equally powerful.
For example: reaching Tier 4 Axes unlocks Axe, Greataxe and Scythe.
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ITEM SYSTEM : ARTIFACT ITEMS
Artifact items are high-end PvE weapons and equipment, each with a unique look and ability. They are difficult to obtain, but their power is worth the effort.
In order to craft an Artifact item, you need to gather Artifacts from PvE Bosses, or Artifact fragments from PvE mobs to meld Artifacts. A skilled crafter will need the Artifact and enhanced resources to make an Artifact weapon.
You can read more about the Artifact Items here.
In order to craft an Artifact item, you need to gather Artifacts from PvE Bosses, or Artifact fragments from PvE mobs to meld Artifacts. A skilled crafter will need the Artifact and enhanced resources to make an Artifact weapon.
You can read more about the Artifact Items here.
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ITEM SYSTEM : ENCHANTMENT
Items can be crafted on four enchantment levels: neutral, one, two and three. In order to craft an enchanted item, a crafter will need the enchanted versions of the material they would normally use.
Enchanted items will be significantly stronger, as each enchantment level equals one additional tier in power. For example: A level one enchanted Tier 4 Sword is as strong as non-enchanted Tier 5 Sword.
You can read more about the new Item System here.
Enchanted items will be significantly stronger, as each enchantment level equals one additional tier in power. For example: A level one enchanted Tier 4 Sword is as strong as non-enchanted Tier 5 Sword.
You can read more about the new Item System here.
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SPELL SELECTION ON THE GO
In order to create more tactical flexibility in the field, as well as make it easier to buy and sell items, you will be able to change the Spells and Abilities of your items on the go. Simply open your item’s spell tab, and click and hold the spell icon to change the spell.
The Reforge system will be removed, as well as spell selection during crafting. Once an item is placed on the Auction House, all previously selected spells are reset and they can be re-selected upon equipping.
The Reforge system will be removed, as well as spell selection during crafting. Once an item is placed on the Auction House, all previously selected spells are reset and they can be re-selected upon equipping.
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RANDOM SPAWN SYSTEM
The New World is an unpredictable place, where even resources refuse to stay in the same place.
Instead of having a set place for each resource node, resources will now have different spawn points all over the map. This means that Tier 4 Ore node you found in the west of a cluster yesterday can be somewhere completely different today!
Instead of having a set place for each resource node, resources will now have different spawn points all over the map. This means that Tier 4 Ore node you found in the west of a cluster yesterday can be somewhere completely different today!
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FAST TRAVEL CHANGES
Fast Travel between different PvP zones will no longer allow players to bring luggage.
This means that in order to travel through PvP zones, you will either have to fast travel naked or transport your items manually through the different clusters.
This means that in order to travel through PvP zones, you will either have to fast travel naked or transport your items manually through the different clusters.
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MISSION SYSTEM IMPROVEMENT
The current Mission system is often confused for a main quest, while they are actually intended as small side-tasks.
For this reason, the Mission System has been simplified. Faction reputation will no longer exist, nor will crafting missions.
For this reason, the Mission System has been simplified. Faction reputation will no longer exist, nor will crafting missions.
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VARIOUS FIXES & IMPROVEMENTS
Numerous smaller changes, bug fixes and improvements will be implemented with Final Beta.
All fixes and improvements can be found in the change logs.
All fixes and improvements can be found in the change logs.
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Game Updates
-
Beyond the Veil
November 21, 2022 -
Into the Fray
June 8, 2022 -
Lands Awakened
November 24, 2021 -
Call to Arms
March 17, 2021 -
Rise of Avalon
August 12, 2020 -
Queen
January 20, 2020 -
Percival
July 10, 2019 -
Oberon
March 20, 2019 -
Nimue
November 21, 2018 -
Merlyn
July 31, 2018 -
Lancelot
March 12, 2018 -
Kay
December 6, 2017 -
Joseph
September 27, 2017 -
Launch
July 17, 2017 -
Hector
June 7, 2017 -
Galahad
March 13, 2017 -
Faye
November 23, 2016 -
Elaine
September 28, 2016