Hector Patch #3 / Version 1.0.326 - REV 89865 / 30 June 2017
Fame gains are now shown in the
combat log. Extended offscreen nametag hiding to starter towns and start areas
Perfect defenses in GvG (ie victory without losing a single point) will
no longer bind you to the territory you were defending. Improved item durability icons.
Substantial update of
undead sounds. Changes
Cley Hill is now correctly set to have its prime time at 1800UTC. Renamed
Dewleaf Fen in the Outlands to Bootsuck Fen, as it shared a name with a cluster on the Royal Continent (the latter remains unchanged). Changed
timing patterns of castle fights:
1st week: at the region prime time
2nd week: 2 hours AFTER the region prime time
3rd week: 2 hours BEFORE the region prime time 4th week and beyond: repeats
This should maximize the number of people who will get to participate in castle fights at some point
Watchtower guards on the Royal continent will now attack blue-flagged players within range (except those in their owning Guild, of course).
Harvesting protection has been removed from all territories. Removed unnecessary siege camp from
Lichendell. Reduced resource weight reduction for
gatherer backpacks from 50% to 30% Increased the buff gained from killing
Hellgate minibosses from 120s to 180s. Slightly reduced silver and loot in
Ignited Hellgate. Fixed
transmutation costs, which had not been updated in some time and were out of sync with reality. All
hide mobs and critters are now standard difficulty (T7 and T8 were previously veteran difficulty).
Undead Shade's Energy Drain ability is now interruptible.
Heretic Archer's Aimed Shot ability: damage reduced by 10%.
Heretic Thief's Feverish ability: bonus attack speed reduced by 30%.
Undead Ghoul's Hurl and Barf abilities: damage reduced by 11%. Adjusted
Lumber Lunacy expedition's mob placement a little to smooth difficulty. Filtering for a particular
quality in the marketplace will now only show items of that quality, rather than of that quality or above. While
holding RMB to move, non-channeled/cast-time abilities will no longer interrupt movement.
Ground-targeted abilities will now always cast immediately upon mouse down- players will no longer attempt to move into range before casting.
Oxen now gain 5% movement speed per tier.
Mammoth mount movement speed increased by 20%. The first of the three starter regions (Landings/Beachheads) in each start area has had the " #1" removed from its name; the second and third regions in each group still have their " #2" and " #3".
Made a minor adjustment to Journeyman Gatherer nodes on Destiny Board; now require the same amount of Fame and LP to progress efficiently, but the LP threshold is 30% rather than 50%.
Combat balance changes
Added new passive
Balanced Mind (gives some damage/heal and some resistances) Removed the
Cast Time: 0s -> 0.5s
Hit delay: 0.4s -> 0
Stand time: 1.5s -> 1.2s
Area of Decay
First Hit: 0s -> 0.5s delay
Hit interval: 1.2s -> 1s
Increased the area of effect
Range: 10m -> 12m
Heal: 189.54 -> 262.44 (38% increase)
First Tick, after spell hit: 1s -> 0s
Standtime: 0.4s -> 0.2s
Reworked: Now applies stacks of Rejuvenation on allies in a 5m radius once stepped into.
Cast Time: 1s -> 0s
Hit Delay: 0 -> 0.5s
Area Duration: 12s -> 20s
Protection of Nature
Resistance Increase: 0.38 -> 0.24
Added a Healing Received buff (50%)
Duration: 10s -> 8s
Energy cost: 11 -> 12
Cast Time: 1s -> 0s
Circle of Life
Reworked: Heals up to 5 allies in a radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Consumes all charges of the healed allies.
Radius: 7m -> 11m
Cast Time: 1.5s -> 1s
Cooldown: 10s -> 15s
Removed the Healing Received increase (was 39%)
Added an effect where the target also gets healed every time they are damaged
AR/MR Increase: 0.34 -> 0.31
Duration: 8s -> 10s
Cooldown: 30s -> 20s
Well of Life
Cast Time: 2s -> 1s
Heal per tick: 22.98 -> 27.16 (18% increase)
Energy cost: 23 -> 20
Hitting at max stack no longer consumes your stacks.
Reapplying at maximum stacks no longer consumes your stacks. Instead, you lose additional extra energy when reapplying at maximum stacks.
Energy cost: 4 -> 3
Forest of Spears
Tick Interval: 0.5s -> 0.3s
Increased the damage area (the area is now also telegraphed)
Adjusted critter counts in Outlands passages downwards to match design intent. Fixed
Greytop Pound having two hellgate locations. Fixed an issue where
mobs/chests in Hellgates were not dropping enough silver.
Royal Armor (all slots) now correctly has the CC Resistance passive rather than the Cooldown Reduction passive.
Royal Boots now have the Run ability rather than the Wanderlust ability, as intended.
Royal Sandals now correctly have access to the Efficiency passive. Fixed an issue with passive abilities on Lumberjack Workboots.
Fixed a memory leak in the client when harvesting.
Fixed a visual issue with lumberjack miniboss' backpack.
Removed an unnecessary warning when entering expeditions.
Fixed an issue with using "take all" in the marketplace under very specific conditions.
Fixed an issue where an unflagged player could incorrectly attack into an unrestricted PvP area without entering the area themselves.
Numerous world fixes.
Fixed some minor graphical issues on the Destiny Board.
Player footstep sounds have been removed, but the UI still has an option to disable them.