Aktualizacje Albion Online

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TERAZ DOSTĘPNA

Hector Patch #3 / Version 1.0.326 - REV 89865 / 30 June 2017

Improvements

  • Fame gains are now shown in the combat log.
  • Extended offscreen nametag hiding to starter towns and start areas
  • Perfect defenses in GvG (ie victory without losing a single point) will no longer bind you to the territory you were defending.
  • Improved item durability icons.
  • Substantial update of undead sounds.

Changes

  • Cley Hill is now correctly set to have its prime time at 1800UTC.
  • Renamed Dewleaf Fen in the Outlands to Bootsuck Fen, as it shared a name with a cluster on the Royal Continent (the latter remains unchanged).
  • Changed timing patterns of castle fights:
    • 1st week: at the region prime time
    • 2nd week: 2 hours AFTER the region prime time
    • 3rd week: 2 hours BEFORE the region prime time
    • 4th week and beyond: repeats
    • This should maximize the number of people who will get to participate in castle fights at some point
  • Watchtower guards on the Royal continent will now attack blue-flagged players within range (except those in their owning Guild, of course).
  • Harvesting protection has been removed from all territories.
  • Removed unnecessary siege camp from Lichendell.
  • Reduced resource weight reduction for gatherer backpacks from 50% to 30%
  • Increased the buff gained from killing Hellgate minibosses from 120s to 180s.
  • Slightly reduced silver and loot in Ignited Hellgate.
  • Fixed transmutation costs, which had not been updated in some time and were out of sync with reality.
  • All hide mobs and critters are now standard difficulty (T7 and T8 were previously veteran difficulty).
  • Undead Shade's Energy Drain ability is now interruptible.
  • Heretic Archer's Aimed Shot ability: damage reduced by 10%.
  • Heretic Thief's Feverish ability: bonus attack speed reduced by 30%.
  • Undead Ghoul's Hurl and Barf abilities: damage reduced by 11%.
  • Adjusted Lumber Lunacy expedition's mob placement a little to smooth difficulty.
  • Filtering for a particular quality in the marketplace will now only show items of that quality, rather than of that quality or above.
  • While holding RMB to move, non-channeled/cast-time abilities will no longer interrupt movement.
  • Ground-targeted abilities will now always cast immediately upon mouse down- players will no longer attempt to move into range before casting.
  • Oxen now gain 5% movement speed per tier.
  • Mammoth mount movement speed increased by 20%.
  • The first of the three starter regions (Landings/Beachheads) in each start area has had the " #1" removed from its name; the second and third regions in each group still have their " #2" and " #3".
  • Made a minor adjustment to Journeyman Gatherer nodes on Destiny Board; now require the same amount of Fame and LP to progress efficiently, but the LP threshold is 30% rather than 50%.

Combat balance changes

Leather Equipment

  • Added new passive Balanced Mind (gives some damage/heal and some resistances)
  • Removed the Constitution passive

Axes

  • Heavy Smash
    • Cast Time: 0s -> 0.5s
    • Hit delay: 0.4s -> 0
    • Stand time: 1.5s -> 1.2s

Cursed Staffs

  • Area of Decay
    • First Hit: 0s -> 0.5s delay
    • Hit interval: 1.2s -> 1s

Frost Staffs

  • Freezing Wind
    • Increased the area of effect
    • Range: 10m -> 12m

Holy Staffs

  • Salvation
    • Heal: 189.54 -> 262.44 (38% increase)

Maces

  • Battle Howl
    • Radius: 5.5m -> 4.5m

Nature Staffs

  • Rejuvenation
    • First Tick, after spell hit: 1s -> 0s
    • Standtime: 0.4s -> 0.2s
  • Rejuvenating Mushroom
    • Reworked: Now applies stacks of Rejuvenation on allies in a 5m radius once stepped into.
    • Cast Time: 1s -> 0s
    • Hit Delay: 0 -> 0.5s
    • Area Duration: 12s -> 20s
  • Protection of Nature
    • Resistance Increase: 0.38 -> 0.24
    • Added a Healing Received buff (50%)
    • Duration: 10s -> 8s
    • Energy cost: 11 -> 12
    • Cast Time: 1s -> 0s
  • Circle of Life
    • Reworked: Heals up to 5 allies in a radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Consumes all charges of the healed allies.
    • Radius: 7m -> 11m
    • Cast Time: 1.5s -> 1s
    • Cooldown: 10s -> 15s
  • Living Armor
    • Removed the Healing Received increase (was 39%)
    • Added an effect where the target also gets healed every time they are damaged
    • AR/MR Increase: 0.34 -> 0.31
    • Duration: 8s -> 10s
    • Cooldown: 30s -> 20s
  • Well of Life
    • Cast Time: 2s -> 1s
    • Heal per tick: 22.98 -> 27.16 (18% increase)
    • Energy cost: 23 -> 20

Spears

  • Lunging Strike
    • Hitting at max stack no longer consumes your stacks.
  • Spirit Spear
    • Reapplying at maximum stacks no longer consumes your stacks. Instead, you lose additional extra energy when reapplying at maximum stacks.
    • Energy cost: 4 -> 3
  • Forest of Spears
    • Tick Interval: 0.5s -> 0.3s
    • Increased the damage area (the area is now also telegraphed)
  • Inner Focus
    • Energy cost: 16 -> 13

Fixes

  • Adjusted critter counts in Outlands passages downwards to match design intent.
  • Fixed Greytop Pound having two hellgate locations.
  • Fixed an issue where mobs/chests in Hellgates were not dropping enough silver.
  • Royal Armor (all slots) now correctly has the CC Resistance passive rather than the Cooldown Reduction passive.
  • Royal Boots now have the Run ability rather than the Wanderlust ability, as intended.
  • Royal Sandals now correctly have access to the Efficiency passive.
  • Fixed an issue with passive abilities on Lumberjack Workboots.
  • Fixed a memory leak in the client when harvesting.
  • Fixed a visual issue with lumberjack miniboss' backpack.
  • Removed an unnecessary warning when entering expeditions.
  • Fixed an issue with using "take all" in the marketplace under very specific conditions.
  • Fixed an issue where an unflagged player could incorrectly attack into an unrestricted PvP area without entering the area themselves.
  • Numerous world fixes.
  • Fixed some minor graphical issues on the Destiny Board.

Known issues

  • Player footstep sounds have been removed, but the UI still has an option to disable them.