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Guardians: An In-Depth Look

From massive mammoths to rocky giants, the Guardians of Albion are as impressive and strong as their size indicates. Want to take one on? Find out here where to find them and what to expect!

June 21, 2017 at 11:00 AM by Enya

What are Guardians?

Guardians are the true protectors of Albion, brought alive by the land’s ancient and powerful magic and now tasked to protect its natural riches. Similar to the various critters, Guardians turn into a resource node upon death, providing a whopping 2,560 Tier 6 resources. That is even without taking possible gathering yield bonuses into account!

These big world bosses can be found in Tier 6 resource hotspots, and randomly respawn between 12 and 48 hours after being defeated. There is no way to know when a Guardian has spawned, so scout the area if you want to take one down.

Once you have managed to spot one, it is time to gather your friends and start the fight. Every Guardian requires a different approach and team composition, but in general a raid-sized party (10 people) is recommended. Guardians have focus fire protection, which means you will deal significantly less damage if you bring too many people to the fight. On top of that, every Guardian enrages 15 minutes into the fight, making them extremely hard to kill. The clock is ticking! Unlock Master Reaver on the Destiny Board for an additional 60% attack and defense boost when taking on a Guardian.

The real danger of Guardians lies in where they spawn, as they only appear in red and black zones. A Guardian will only knock you down, but be careful of other adventurers as they will be able to take your life and steal your hard-earned loot. Having someone scout the area while you fight a Guardian is highly recommended, if you do not want any surprise visits.

Old White (Hide)

Old White is a massive white mammoth that is spiritually connected to all mammoths that have lived in the past and will live in the future. It can be found in Tier 6 Hide Dens in the Steppe biome. While in general considered the easiest Guardian, it is surrounded by an array of hide mobs, including aggressive Terrorbirds!

Hitpoints: 904,849

Auto-attack damage: 3,000 (physical) to everyone in front of Old White.

Avalanche: Old White uses its trunk to throw a number of rocks. Everyone hit will receive 2,750 magic damage and be knocked back 15 meters.

Spirit Stampede: The massive mammoth gets on its hind legs and brings down a stampede of three spirit mammoths that damage everyone in their path, dealing 3,750 magic damage and knocking them back 15 meters.

Ancient Ent (Wood)

The Ancient Ent is a massive tree spirit and can be found in Tier 6 Tree Groves in the Forest biome. With its devastating Piercing Roots, team coordination is the key to survival!

Hitpoints: 922,591

Auto-attack damage: 2,892 (physical)

Piercing Roots: Thorny branches sprout under every player, appearing every 1.3 seconds for a total of 8 times. Avoid them, or you will not only receive 1,250 physical damage, but will also receive 375 damage over time for every time you got hit. With these nasty branches appearing everywhere, you have to be extra careful not to run into a teammate’s path!

Nasty Roots: The Ent rampages on the ground, rooting and dealing damage to the tank and nearby players. Every tick deals 1,000 magic damage, with a total of 10 ticks. This spell can only be interrupted with the Interrupt skill!

Rock Giant (Rock)

Found in Tier 6 Rock Outcrops, in the Highlands biome, the Rock Giant is the only Guardian that is a ranged fighter.  

Hitpoints: 878,236

Auto-attack damage: Ranged attack, 3,750 physical damage to everyone hit.

Earthquake: The Rock Giant lets out a tremendous roar, after which it starts stampeding the ground, hitting everyone in a 20 meter radius for 2,500 physical damage. If you are 10 meters or less away from the Giant when he starts stampeding, you will be hit for an additional 6,250 damage! Once hit, you get knocked back 28 meters.

Rock Prison: All players with a ranged or magical weapon are trapped in a prison of rocks, stunning them completely. Damage the rocks to get them out fast, as they will receive 500 true damage (meaning armor is ignored) every 3 seconds (for a total of 15 seconds). Everyone who is within 1 meter radius of the rock prisons receives the same amount of damage.

Giant Kick: The Rock Giant kicks the main tank, massively reducing the already generated threat. On top of that, the target and everyone in a 3 meter radius around the target receives 2,500 physical damage and is knocked back 15 meters.

Enormous Dryad (Fiber)

Do not be deceived by her looks, the Enormous Dryad is not to be messed with! Find her in the Swamps at Tier 6 Fiber Meadows.

Hitpoints: 860,494

Auto-attack damage: 3,818 (physical)

Eroding Swamp: Initially dealing 2,500 magic damage, it also places a deadly debuff on its target. M speed is reduced by 20% for 20 seconds, threat generation is reduced by 10% for 20 seconds and it deals 250 damage per second for a total of 19 ticks, for each stack of the debuff. Consider bringing multiple tanks!

Pulsing Thorns: Spiky thorns spiral around the Dryad, in an outwards direction. When hit, you will be silenced for 15 seconds and suffer 1,250 magic damage every 3 seconds, for a total of 6 ticks. Especially healers should be very wary of this skill!

Double Cleave: All players in front of the Dryad receive 2,500 magic damage. This attack has a range of 15 meters!

Ore Colossus (Ore)

The Ore Colossus can be found in the Tier 6 Ore Veins of the mountains. While he might not have an auto-attack, he has a devastating Punch and a Crystal Swarm skill that can wipe parties in the blink of an eye!

Hitpoints: 895,978

Auto-attack damage: none (no auto-attack)

Giant’s Punch: The Colossus slams his fist into the ground, dealing 3,800 physical damage to the tank and will inflect them with Crystal Resonance. This debuff pulls players closer to the tank every 8 seconds for 4 ticks, with more stacks of Crystal Resonance increasing its range by 5 meter (maximum of 5 stacks). On top of that, the Giant’s Punch has a 50% chance of spawning four exploding crystal in a straight line, with each explosion dealing 3,000 damage.

Giant’s Punch only has a 3 seconds cooldown, so it can/could be considered the Ore Colossus’ auto-attack!

Crystal Swarm: Every player in a 30 meter radius around the Ore Colossus receives a crystal bomb. This crystal explodes after 2.5 seconds, dealing 3,000 magic damage to its target and everyone within 4 meters. Spread out, if you want to stay alive!

Which Guardian have you already fought? Tell us about your experiences and epic battles on our forums!

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