Dev Talk: Roads of Avalon, Part 3
In our last two Dev Talks on the Roads of Avalon, Game Director Robin Henkys introduced this major feature, discussed travel and transport in the Roads, and gave a brief rundown of what you'll find in the Wilderness outside the road network. In this third and final Dev Talk on the subject, he discusses living within the Roads of Avalon, an exciting new opportunity for guilds looking for a Hideout of their own. (For more on the Roads of Avalon, check out Part 1 and Part 2.)
No time to watch, or prefer a written summary? Then read on...
Placing and Defending Hideouts
While most zones within the Roads of Avalon consist of the road network itself, some are almost completely Wilderness. In these special zones, you can find energy crystals that keep the mists at bay and allow placement of Hideouts. Guilds can place Hideouts at these crystals during the prime time visible on the zone map. As always, unfinished Hideouts are vulnerable during the first and the last minutes of construction.
Once established, a Hideout will be protected just like in the open world. However, since there are no territories in the Avalonian wilderness, any guild with the required amount of Siphoned Energy can break a Hideout’s defenses at the beginning of the zone’s prime time. They can then attempt to attack the Hideout, but as usual, once a Hideout loses a defense point it will become invulnerable until the next day’s prime time.
This is significant, because no gateway connection to the zone will remain for a whole day, meaning the attacking side must stay in the zone to continue their attack. And as each gateway only lets in a few players at once, even initial attacks are challenging. Other guilds can of course place their own Hideouts in the region, but these will have to be built and defended as usual.
In short, destroying a Hideout in Avalon is significantly more challenging than it might be in the Outlands, making it an attractive option for smaller guilds who want a Hideout of their own.
Challenges of Living in Avalon
1. Limited resources and PvE content
Players will have to explore the surrounding Roads to find gateways to the open world to bring in resources and gear, or to export goods they produce with the crafting bonuses of their Avalon Hideout. Each Avalon Wilderness region has its own unique set of crafting bonuses, and while none of them outcompete the deep Outlands, they can still be very attractive for crafters.
2. Limited capacity and shifting nature of Avalonian gateways
If your guild has too many members, you will be competing for the capacity of the gateways, and if your players are not careful, you may get stranded somewhere in Avalon with no easy way back to your Hideout.
3. Lack of territories for Season Point generation
While you can of course still compete in the Crystal League, complete the Guild challenge, and raid territory mages from your Hideout, you will find it hard to claim and hold territories.
That may be a good thing, however, as it means your Avalon Hideout is not likely to become a target of guilds competing for power in the Outlands.
There's no lack of action for guilds living in Avalon. The constantly shifting gateways bring opportunities for exploration and conflict to your front door, especially when a gateway opens to another Wilderness region with an active guild living in it, and we're very excited to see how players adapt to this unique environment
This concludes our series of videos on the Roads of Avalon. Thanks for watching, and we'll see you ingame when the Rise of Avalon update goes live on August 12!