Albion Development Recap (May 19)
Galahad introduced some major changes to the Outlands, and in general we are very happy with what we have achieved. Nonetheless, there are still some minor things we want to improve before the official release of Albion Online. This includes overthinking the roles and goals of the Outlands cities, as well as reward balancing, without changing the lawless identity of the black zones.
What exact changes are coming to the Outlands? Find out from Game Director Robin Henkys in our new Albion Development Recap!
You can expect these adjustments in the Hector update, coming on June 7, 2017!
For those who cannot watch the video right now, here is a written summary of the upcoming Outlands changes:
Caerleon as a Portal to the Outlands
One of the major gripes we have with the current Outlands, is that the cities are not fulfilling their roles of being a home for guilds without territories or players who have been excluded from the Royal Continent. For this reason, we have decided to remove all cities in the Outlands, as well as all harbors. Instead, a massive portal will now be available in Caerleon, the center city of the Royal Continent.
This portal will lead to different parts of the Outlands, with four exits per region of the Outlands. These exits are different per arena of the Outlands. The low regions will have green exits, the mid region yellow exits and the high-end region red exits. Using the portal is free of costs, but it will bind you the exit you have used for a short time, as well as the region of the Outlands you travelled to for a longer amount of time. This limits how guilds can project their force in the Outlands, while still allowing Caerleon to function as a hub for the Outlands.
With these changes, Caerleon will now be considered a black zone citiy, allowing players with a Nefarious or Dreaded reputation to enter.
Increased Rewards and Other Changes
There are two changes coming to the rewards of the Outlands.
First of all, the resource distribution is being adjusted. All parts of the Outlands are getting the same amount of resources, but will have different rates of enchanted resources. The higher areas are getting an increased rate. This creates a really strong incentive for gatherers to go to the Outlands, if they want to get their hands on level two and three enchanted materials.
Secondly, in order to make GvG more attractive, we are changing the way watchtower territories work. Watchtowers will now be the only place in the world where you can find Tier 8 resources. On top of that, resources will respawn at the start of the prime time of the territory. This means that at that time, or right after the first GvG fight, you can begin to harvest those resources.
If your guild does not own a watchtower territory, you can still get your hands on Tier 8 resources as you can now raid watchtowers and collect its high-end resources, even if it does not belong to you.
Lastly, we are currently testing out the anti-zerg display in the Outlands on the Albion Online live server. This mechanism shows groups of more than ten players on the minimap, and should in general provide more balanced fights and overall action. Right now we are analyzing the data we have collected from this test in order to decide if we keep this display enabled or not.
As the harbors and black zone cities are being removed, so are their banks and cityplots. If you have any items stored in one of the following maps, please make sure to move them to a safe place before Hector goes live on June 7!
- Aberdown Harbor
- Cawl Quay
- Clack Quay
- Fort Thursair
- Harlech Quay
- Lowe Quay
- Lyme Harbor
- Mull Quay
- Noss Quay
- Pember Quay
- Sunder Quay
- Tenby Quay
Marketplaces and islands linked to soon-to-be removed maps will be moved to Caerleon.
Stay tuned for more information on the update, coming next week!
What do you think about these upcoming Outlands changes? Let us know in the comments below or on our forums!