The Story of Albion

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During the great war, Morgana created a bridge between the world and the Demonic Planes, allowing favored demons free access to Albion. By controlling the bridge, she became the ultimate gatekeeper, exchanging time in our world for favors, binding every demon that used it to her will.

As Merlyn’s ritual unleashed incredible forces across the lands, the bridge crumbled away and the demons were pulled back through the Hellgates. When the dust settled, Morgana was gone, dragged into hell by the very demons she’d summoned, and only a handful of knights and cultists survived. For years, they hid in Albion’s darkest corners, scrabbling in the ruins of their castles for scraps of old knowledge. Very slowly, they began to piece together something of what was lost.

For many years, their efforts were frustrated. The Disciples that remained were an impoverished shadow of what had come before and the mists that shrouded Albion were a further barrier. But they persevered, practicing the arts they knew and experimenting in the areas they did not.

Through years of ritual and sacrifice, and assaults on ancient places of power, the cultists worked to erode the mists. At first the going was extremely slow but they persevered until, at last, the power that had suppressed theirs for so long gave way.

Since that day the Disciples have grown tenfold in strength, their greatest cultists striving to emulate Morgana’s glory, their champions marching a different but equally dark path.

Eventually they dared to venture back into Albion, sending out spies. They found much to their liking. Morgana may have been lost to them but Merlyn had not returned either.

And new people had come from across the sea. A strange and desperate bunch, greedy, ripe for manipulation. In closed councils the Disciples began to plan…

Though the cult’s primary objective is to find a way to bring Morgana back from hell, they are also keen to conquer Albion and, ultimately, the rest of the world.

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Demon Princes are terrifying to behold. They are more human in appearance than a Demon Lord, but still stand at two or three times the size of a normal person, with a face disfigured by fangs and horns, and a body twisted by demonic power, with giant wings sprouting from their backs.

They also control a link to the Demonic Planes, and are able to summon bound Imps and Fiends to their side should it please them.
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A broad group that encompasses all members of the faction that are not empowered by demonic energy. This includes knights, soldiers, crossbowmen, servants, crafters, all the people required to meet the basic needs of the faction.

They are united by a belief in Morgana’s path and, in most cases, a desire to ascend into the ranks of the Cultists or Champions. Even the greatest of the knights of Morgana pales in comparison to an empowered Champion.
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At their lowest level, the Champions are just that: the greatest of the Disciples’ warriors. However that soon changes as you go up the ranks.

At the highest levels, the Champions are living conduits for demonic power. This means they are bigger, stronger, harder to kill. They begin to take on the fiery aspects of a demon in addition to its features. In some cases hands become claws, eyes start to flame, or wings sprout from backs.

The Champions believe that one of them should be named overall leader of the Disciples. The Cultists may work the rituals but they are the ones who walk the path. Who can understand demons better than one who feels the fire in his blood?
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The Cultists are the magical leaders of the Disciples. It is their power that allows contact with the demons, their skills that enchant the armor and weapons of the Champions, and their rituals that imbue a select few with pure demonic power.

While the Cultists share similar goals, there is nonetheless a great deal of rivalry and competition among them. Such infighting is managed through a series of complicated laws. This is an important point if one is to understand the Disciples, as it reflects their attitude to all things, namely that everything can be managed with the right discipline.

The Cultists believe that they alone have the power to bring back Morgana and that one of them should be named as overall leader in her absence, though they have yet to agree on which one of them it should be.
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