Hector Patch #1 / Version 1.0.324 - REV 87940 / 15 June 2017
Fixed an issue where the nutrition bar would not immediately update when feeding territories.
Moved Destiny Board completion notifications further up the screen.
Removed "mission completed" state from mission tracker UI.
Made some improvements to fast travel and portal UIs.
Increased T2 gatherer journal reward from 37.5 units to 38 (should now always level up a T2 laborer, before it would sometimes round down).
Various improvements to Guild UI (member portraits now clickable, limited text field length settings, added a slider for Guild tax settings).
Fixed an issue with the Caerleon loading screen.
Fixed incorrect error when trying to mount while gathering.
Only the Guildmaster and the Right Hand can now edit Guild description info.
Removed incorrectly placed relic chest in Bellever Tor.
Fixed some issues with territory and Guild member views getting stuck in the Guild UI.
Fixed some edge issues in Caerleon.
Removed incorrectly placed territory from Windripple Fen.
Fixed an issue with some expedition mobs not correctly dropping silver.
Fixed certain dungeons having the wrong icon on the map (solo dungeons using the group dungeon marker).
Fixed some minor UI issues with splitting stacks.
Improved readability of text for tutorial missions.
Fixed crafting focus values for many enchanted resources.
Fixed weight and nutrition values for various farm-related items.
Destiny Board tracker now automatically resizes when completing the tutorial.
Fixed focus values for crafting furniture.
Made spell effect areas look nicer.
Fixed an issue where achievement reminder icons in the Destiny Board tracker (the little "!"s) were not being removed when clicked on.
Fixed waterfalls being silent.
Adjusted volumes for fireplaces.
Fixed an issue where some mob abilities were not correctly obeying their activation conditions (eg should only activate when player is in range but was instead activating always).
Removed delay from Meteor's knockback effect, and it will now only be applied on impact.
Fixed missing explosions for Meteor and Exploding Shot.
Removed the ability for GvG mercenaries to kick people.
Fixed an issue with the opening of the item details UI.
Improved visuals of flails and hammers.
Improved mission selection layout.
Crafting equipment items will now attempt to fill existing equipped stacks before overflowing into the inventory.
Crafting buildings now all have the same maximum nutrition capacity, but no longer start full (Novice buildings all start with 100 nutrition as before); nutrition is still not added on upgrade.
Fixed an issue with incorrect map zooming when searching on a zoomed-out world map.
Updated minimap icons for fast travel portals.
Fixed an issue with "show only craftable items" filter not working correctly.
Fixed an issue with Destiny Board info in 80% UI scale causing shaking.
Improved the Undead General fight, including adding a new ability.
Added crafting focus and learning points to character stats in the expanded inventory UI.
Fixed an issue with Guild button in the territory attack details UI.
Added a popup to explain how local banks and markets work.
Fixed an issue with player buttons in the GvG details UI.
Fixed a weird visual issue when attempting to use broken tools.
Fixed some minor issues with the Black Market UI.
When crafting equipment items, the default number is now 1 rather than the max possible amount your inventory could create.
Highland Guardian should now be set up correctly.
Reduced the danger level and power of Ancient Mammoth hide mobs from Elite to Veteran.
Fixed an issue where inspecting another player did not show any mount they had equipped.
Made it so you can click the target item when enchanting.
Fixed visual issue when capturing monoliths in GvG.
Fixed an issue with the display of inactive abilities when inspecting another player.
Improved the Demon Prince:
Hellrifts now spawn at a distance of 5m.
Most of his abilities now deal more damage.
Laser Sweep's beams now rotate around him.
Pursuit range is reduced from 80m to 30m.
Aggression range of portals and demons increased to 50m.
His knock-back will now also alert all enemies within 50m around all affected players (so be sure to clean up beforehand).
Cool-down until a new wave of demons is spawned from the portals has been increased to 10 seconds.
Also fixed a number of minor issues
Swapped position of "build" and "cancel" buttons in construction UI.
Fixed an issue with display of reputation penalties and nametags.
Fixed an issue with the
Fury ability where it would only stack five times rather than 10 as intended. Fixed incorrect minimap colors.
Fixed an issue where opening the Destiny Board could also issue a move command.
Fixed numerous minor level-design issues, including invisible collisions and offset areas.
Fixed various animation issues with farm animals and laborers.
Keeper Druids have been stronger than intended so the power of their spell Static Discharge has been reduced
Static Discharge: now has a reduced radius (4m down to 2.5m)
Static Discharge: a bug where its damage and debuff was applied again to everyone 3m around the target has been removed
Static Discharge: damage has been reduced by 5%
Improvements to various visual effects.
Fixed an issue with partially full journals not filling correctly in conjunction with stacks.
Fixed an issue where T8 resource nodes were being incorrectly reset to 1 unit after downtimes.
Changed offscreen nametags in cities so they only show for GvGs and duels (which should improve performance).
Moved half of the outland castles around to fit timezones better.
Adjusted various elements of the Fungicide expedition to make it less unintentionally dangerous in a couple of specific locations.
Kicked out a couple of T5 archers who'd snuck into Fishy Business, and hired T4 archers to replace them.