Actualizaciones de Albion Online

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Hector Patch #1 / Version 1.0.324 - REV 87940 / 15 June 2017

Fixes

  • Fixed an issue where the nutrition bar would not immediately update when feeding territories.
  • Moved Destiny Board completion notifications further up the screen.
  • Removed "mission completed" state from mission tracker UI.
  • Made some improvements to fast travel and portal UIs.
  • Increased T2 gatherer journal reward from 37.5 units to 38 (should now always level up a T2 laborer, before it would sometimes round down).
  • Various improvements to Guild UI (member portraits now clickable, limited text field length settings, added a slider for Guild tax settings).
  • Fixed an issue with the Caerleon loading screen.
  • Fixed incorrect error when trying to mount while gathering.
  • Only the Guildmaster and the Right Hand can now edit Guild description info.
  • Removed incorrectly placed relic chest in Bellever Tor.
  • Fixed some issues with territory and Guild member views getting stuck in the Guild UI.
  • Fixed some edge issues in Caerleon.
  • Removed incorrectly placed territory from Windripple Fen.
  • Fixed an issue with some expedition mobs not correctly dropping silver.
  • Fixed certain dungeons having the wrong icon on the map (solo dungeons using the group dungeon marker).
  • Fixed some minor UI issues with splitting stacks.
  • Improved readability of text for tutorial missions.
  • Fixed crafting focus values for many enchanted resources.
  • Fixed weight and nutrition values for various farm-related items.
  • Destiny Board tracker now automatically resizes when completing the tutorial.
  • Fixed focus values for crafting furniture.
  • Made spell effect areas look nicer.
  • Fixed an issue where achievement reminder icons in the Destiny Board tracker (the little "!"s) were not being removed when clicked on.
  • Fixed waterfalls being silent.
  • Adjusted volumes for fireplaces.
  • Fixed an issue where some mob abilities were not correctly obeying their activation conditions (eg should only activate when player is in range but was instead activating always).
  • Removed delay from Meteor's knockback effect, and it will now only be applied on impact.
  • Fixed missing explosions for Meteor and Exploding Shot.
  • Removed the ability for GvG mercenaries to kick people.
  • Fixed an issue with the opening of the item details UI.
  • Improved visuals of flails and hammers.
  • Improved mission selection layout.
  • Crafting equipment items will now attempt to fill existing equipped stacks before overflowing into the inventory.
  • Crafting buildings now all have the same maximum nutrition capacity, but no longer start full (Novice buildings all start with 100 nutrition as before); nutrition is still not added on upgrade.
  • Fixed an issue with incorrect map zooming when searching on a zoomed-out world map.
  • Updated minimap icons for fast travel portals.
  • Fixed an issue with "show only craftable items" filter not working correctly.
  • Fixed an issue with Destiny Board info in 80% UI scale causing shaking.
  • Improved the Undead General fight, including adding a new ability.
  • Added crafting focus and learning points to character stats in the expanded inventory UI.
  • Fixed an issue with Guild button in the territory attack details UI.
  • Added a popup to explain how local banks and markets work.
  • Fixed an issue with player buttons in the GvG details UI.
  • Fixed a weird visual issue when attempting to use broken tools.
  • Fixed some minor issues with the Black Market UI.
  • When crafting equipment items, the default number is now 1 rather than the max possible amount your inventory could create.
  • Highland Guardian should now be set up correctly.
  • Reduced the danger level and power of Ancient Mammoth hide mobs from Elite to Veteran.
  • Fixed an issue where inspecting another player did not show any mount they had equipped.
  • Made it so you can click the target item when enchanting.
  • Fixed visual issue when capturing monoliths in GvG.
  • Fixed an issue with the display of inactive abilities when inspecting another player.
  • Improved the Demon Prince:
    • Hellrifts now spawn at a distance of 5m.
    • Most of his abilities now deal more damage.
    • Laser Sweep's beams now rotate around him.
    • Pursuit range is reduced from 80m to 30m.
    • Aggression range of portals and demons increased to 50m.
    • His knock-back will now also alert all enemies within 50m around all affected players (so be sure to clean up beforehand).
    • Cool-down until a new wave of demons is spawned from the portals has been increased to 10 seconds.
    • Also fixed a number of minor issues
  • Swapped position of "build" and "cancel" buttons in construction UI.
  • Fixed an issue with display of reputation penalties and nametags.
  • Fixed an issue with the Fury ability where it would only stack five times rather than 10 as intended.
  • Fixed incorrect minimap colors.
  • Fixed an issue where opening the Destiny Board could also issue a move command.
  • Fixed numerous minor level-design issues, including invisible collisions and offset areas.
  • Fixed various animation issues with farm animals and laborers.
  • Keeper Druids have been stronger than intended so the power of their spell Static Discharge has been reduced
    • Static Discharge: now has a reduced radius (4m down to 2.5m)
    • Static Discharge: a bug where its damage and debuff was applied again to everyone 3m around the target has been removed
    • Static Discharge: damage has been reduced by 5%
  • Improvements to various visual effects.
  • Fixed an issue with partially full journals not filling correctly in conjunction with stacks.
  • Fixed an issue where T8 resource nodes were being incorrectly reset to 1 unit after downtimes.
  • Changed offscreen nametags in cities so they only show for GvGs and duels (which should improve performance).
  • Moved half of the outland castles around to fit timezones better.
  • Adjusted various elements of the Fungicide expedition to make it less unintentionally dangerous in a couple of specific locations.
  • Kicked out a couple of T5 archers who'd snuck into Fishy Business, and hired T4 archers to replace them.