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New World: The Royal Islands and The Outlands

We are restructuring the entire Albion Online World. Read all about the new Islands and Continent here!

June 15, 2016 at 5:30 PM by Enya


Albion Online is getting a completely new World Map with the release of the Final Beta this summer. And with completely new, we are not just talking about the new biomes you have already heard about. It is time to say goodbye to the current East and West continent, and welcome the Royal Islands and The Outlands!

Why the New World?

First of all, we wanted the yellow and red zones to be more accessible for newer players, without them being pushed away by guilds. The solution to that is created the two Royal Islands, which consist of green, yellow and red zones. There will be no guild territories to fight over, making them perfect for casual and small scale PvP.

Secondly, black zones currently only make up a small part of the world, leaving little room for guilds and hardcore PvP. This will be changed by introducing the Outlands, a black zone-only continent which will be larger than both Royal Islands combined!

Note that all names and images used below are concepts and may be different in the final version of the New World. The Highlands and Forest biomes will not yet be included at the start of Final Beta, but will be added before the official release of the game! They are currently replaced by respectively Mountains and Swamps.

Here is a legend for the maps below:

The Royal Islands

Two islands lay in front of the Albion shores, both colonized and governed by the Royal Expeditionary Forces: The King’s Isle and the Queen’s Isle.   

King’s Isle

Named after the King of the Old World, this island can be found in the south-east of the world map. It is the larger of the two Royal Islands, with a total of 120 clusters. New adventurers arrive in the West, while veterans willing to travel to The Outlands can do so in the harbors in the east of the island.

Queen’s Isle

The Queen’s Isle can be found in the South-West and has a total of 114 clusters. Players who arrive here, start their journey in the South, and have to travel up north to find the island’s harbors.

Regions and Resources
Regions and resources up to Tier 7 can be found on the Royal Islands, with the majority of the land being Tier 4 and 5.

Safety
Consisting of green (Tier 1 to Tier 4), yellow (Tier 5) and red (Tier 6 and Tier 7) zones, these islands can be considered relatively safe. There are no territories for guilds to conquer, and killing players is considered a crime which may result in a murderer to be banished from the Islands’ cities. However, don’t be fooled into thinking you are completely safe from harm! The red zones are still riddled with dangers and you can be brutally murdered at any given time.

Those who enjoy to trade, craft and smaller scale PvP will certainly find their place on these Islands, while more hardcore players can use the harbors to travel to the dangerous Outlands.

The Outlands

Disclaimer: Mob Camps are not displayed on this concept map, but will be present in The Outlands.

The Outlands are the untamed part of Albion, with no Royal Expeditionary Forces to enforce any laws. This is where guilds are free to claim territories and wage wars, plundering and murdering as they please. The Outlands are also the richest in resources and treasures, but be careful as powerful creatures roam the lands as well.

Being bigger than both the Royal Islands combined, there will be plenty of space for you to claim and conquer land, as well as hunt down (or be hunted by) your enemies!

Regions and Resources
Regions on The Outlands range from Tier 5 to Tier 8, with the lowest resources being Tier 3. The only exceptions are Tier 1 wood and stone, which can be found in every region. Tier 2 resources cannot be found in The Outlands, and players will need to bring them over from the Royal Islands through the harbors.

Safety
The Outlands are everything but safe, consisting of black danger zones only. Everyone is considered hostile in PvP, regardless of flagging, and can be executed and fully looted upon death. Those who want to hide from danger will have to resort to cities or their guild’s home territory.

It is not advised to head out into The Outlands on your own, however guilds will certainly find what they need here.

What are your thoughts on the Royal Islands and The Outlands? Let us know in the comments below!




37 Comments


LionJP September 17, 2016 06:29

I suggest you have to remove the "murder" of people in red zones. We non-hardcore pvpers stay at the king/queen's aisle for a reason.

GvG should also be available for King/Queen's aisle. Instead of territories, make it so that the guild gets a percentage of the taxes earned.

Make the chests and hellgate items be T7-T8 resources as well.

I don't care much for blackzones so I don't know what to suggest for that area. READ MORE SHOW LESS


Chamukando123 August 11, 2016 04:29

This may be a dumb question but I just pay for the founders pack but I cant download the game on my tablet anybody know where can I download the game :)
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Shaury August 5, 2016 16:03

The queens and kings maps are swapped. READ MORE SHOW LESS


ATSgamers July 21, 2016 20:44

So you have created Trammel -----

Designer Dragon (raph koster) would be so happy for you and I do not like him, or what he did to UO. When you treat one type of player differently we all lose. It is true there will never be another game like UO, just "inspired by" insipid frameworks built by sightless goons.

That being said I cannot not not not play this. I have to play just incase I am wrong and the game butters my bridges.

I want to be wrong! READ MORE SHOW LESS


vashangelarm July 6, 2016 01:41

if there is no gvg in red yellow zones is there gunna be a battle arena in towns so people can get gvg experience? and are only outland citys going to have city battles and castle locations going to be in outlands? READ MORE SHOW LESS


Raithe June 29, 2016 12:09

Still loving it but wondering........shouldn't Albion be MUCH farther away from the mainland? Didn't it take a couple of months to sail to it? READ MORE SHOW LESS


darceydad June 25, 2016 12:48

it will end up the same with two factions, 90% of players left in disgust READ MORE SHOW LESS


HaH Reported June 24, 2016 16:49

Sweet! READ MORE SHOW LESS


mingaw June 18, 2016 16:34

4 way in - 4 way out yet?! no matter how big the map is there will be always complains due this simplistic core feature READ MORE SHOW LESS


Vallacy June 18, 2016 05:50

I laugh at all the noobs.... Come and play Vallacy is waiting this time I'll actually gear up. READ MORE SHOW LESS


BRiCK June 17, 2016 19:18

Guild territories being only in black zones sounds awesome except you're going to have people camping the gates when they see a gvg about to start...

You're automatically flagged so depending on how it plays out, this could end with bad reviews READ MORE SHOW LESS


Kastro June 17, 2016 17:31

It looks like a great improvement! Although, my one concern is that there appears to be way too many T5 zones on the Outlands map. Finding T6+ mobs was a major stopping point for a lot of folks (including me). IMO, nothing in the Outlands region should be lower than T6. And no one in their right mind is going to harvest lower level materials in a black zone when they can be acquired with minimal risk on the Royal Islands.

Also, at a glance, there appears to only be three or four T8 zones. This is where the mega-guilds will live and deny access to everyone else. READ MORE SHOW LESS


Eldron June 17, 2016 16:54

Love it, can't wait.
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Ionnes June 16, 2016 21:50

In the main this seems pretty cool but why exactly remove the territories from Red and Yellow zones? Yellow zone GvGs gave people without much GvG experience a place they could learn without losing high level gear sets while they were learning.

This, coupled with the timezone restrictions, will just be zerg friendly, as they'll be able to lock down areas and get the gear advantage that makes such a large difference. READ MORE SHOW LESS


molleth June 16, 2016 19:57

"The only exceptions are Tier 1 wood and stone, which can be found in every region." -- I love it, no more clicking on rabbits! READ MORE SHOW LESS


JasonXDXDXD June 16, 2016 19:44

cool, when is the reset? READ MORE SHOW LESS


Bajoli June 16, 2016 18:57

It looks really cool! Gathering, trading/ moving goods will become a real profession without running into overkill agression all the time. Besides that it is really nice to see more high level zones then before, because that is the place where it will happen in the endgame. A question though about the start zones though. The biomes around the starterzones, do they contain enough of all resources after launch (not only 3 types of resources as in those 3 biomes)? One of the major problems could be that people run into entirely empty maps after launch and there could be a lack of the T2-T3 resources during the first days, probably even weeks. Do those low tier resources scale with the amount of players on those maps? For the rest of t4-t8 resources that isn't as important though, those should be scarce and not scaling to much with the amount of players. The T2-T3 resources will still be decently priced, not because of scarcity, but because the need to move them to the guildzones.
Another question, will it be possible to see the entire worldmap in 1 screenshot by zooming out from the worldmap? That way the megalomaniacal guilds could show off there big conquered areas on one single screenshot of the worldmap. READ MORE SHOW LESS


Frankasti June 16, 2016 17:09

This is very promising but I have questions.

What about the access to cities in the Outlands? Is everybody going to be able to run to safety even while hostile? (e.g. gank a crew near city gates, run inside)

Is there going to be a "cap" on gear stats in lower tier zones (like we have right now in yellow zones) in the Outlands? IMO, If no, fighting for territories is going to be way harder. If yes, ganking outside cities is going to be the go to strategy.

It looks like we'll have to travel to the harbor to go to another continent. Are you planning on removing city to city fast travel or restricting it to the continent you're on?

I can't wait for Beta 2, keep up the good work.

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TimTheEnchant3r June 16, 2016 14:33

i can't read. READ MORE SHOW LESS


OneTyper June 16, 2016 11:54

Good job, hope you will be able with time to implement more complex set of specific resources across the map that useful at all levels to keep people travelling and trading from low to high level areas even an year after release and therefore allow for a more balance usage of the map potentially.

I would like to see a large version of the final map in pdf or give the chance to reset the interactive map perspective to flat, disable everything on the map and allow for 90 degree top so people can create a collage themselves through screenshots. READ MORE SHOW LESS

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