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Hellgates: Upcoming New Map and Improvements

The current Hellgates are being revamped with new mechanics and a brand new map. Find out all about it here!

May 2, 2017 at 11:00 AM by Enya

Hellgates are an intrinsic feature of Albion Online, combining the thrill of PvP and PvE in one place. Brave adventurers can enter them by taking down demonic monsters in the open world, spawning the orange portal that leads them to the Hellgate. While the demons inside the Hellgate are not to be trifled with, the real danger comes from other players that may enter the same Hellgate, as all Hellgate portals in the world are connected. Adventurers can go full ham on one another, with Hellgates being unrestricted PvP zones and thus do not cause any reputation loss!

While in general Hellgates have been well-received and they are a great source for intense PvP fights, we feel that we can make them even better. The main issues Hellgates currently have are related to teams dodging fights or pulling mobs to gain an unfair advantage in fights. Small tweaks or so-called band-aid fixes have proven to not fix the problems we were facing, which is why we have decided to create a new Hellgate map, revamp several of its mechanics and split them up in three different difficulties.

It is important to note that everything mentioned in this article is still being internally tested and several smaller details might differ in the final version. The new Hellgates are planned to go live with the Hector update.

Hellgate Design Goals

Before we delve into the specifics of the new Hellgates, let’s have a look at their design goals:

  • Hellgates are about PvP.
  • Mobs should play no, or a very limited, role in deciding who wins the PvP fight.
  • Mobs should act as sources for loot and as a time buffer that allow a second team to join the Hellgate before it is finished.
  • Hellgate strategy should not be affected by artificial game mechanics such as timers.
  • Dodging the opposing team should not be possible. At the same time, there needs to be a legitimate way out of the Hellgate if something unexpected happens, for example: your healer  disconnects.
  • Camping the opposing team’s entrance should not be a valid strategy.

New Hellgate Map

The new Hellgate map is shaped like a pentagram, with a circular path connecting the corner pieces. Each corner of the pentagram is a possible entrance. Which of the five entrances a  team enters through is decided at random, which means it is impossible for the first team to know where the second team will show up and gate camp. Groups that enter the Hellgate get a protective bubble and cannot leave through any entrance for five minutes. The latter is to prevent fight dodging, and we might change this timer if deemed necessary.

There will be very few trash mobs, and those that are on the map can be leashed easily. This has been done to fulfill the second design goal: making sure that PvE does not play a significant role in the Hellgate PvP fights. When a fight breaks out, players no longer have to worry about mob interference and can get to the fight right away. This also eliminates the “who pulls the mob first”-waiting games.

However, Hellgates are not deprived of challenging PvE. Minibosses have been added in between the entrance points. These are immobile and ranged mobs, making them impossible to leash and can be very easily disengaged. Due to how they are placed, it is also impossible to hide behind them. Killing a miniboss takes roughly two minutes.

There are three incentives for going after the minibosses. First of all they drop a significant amount of loot, as well as silver and fame. Secondly, killing a miniboss will grant you a damage buff and health restoration. Lastly, killing all minibosses will trigger the main boss spawn and close the Hellgate entrances. This means no other team can get in, making it a very valuable objective for the first team to enter the Hellgate. Once all minibosses are down, the main boss will not trigger right away, giving everyone enough time to move towards the center of the map.

If the minibosses are left alive, the main boss will appear several minutes after the first team has entered the Hellgate. Killing the boss will spawn an exit portal, which can be used to instantly exit the Hellgate.

Ashen, Ignited and Infernal Hellgates

Hellgates are currently connected globally, meaning that a team entering from a yellow zone could be matched against a team entering from a black zone. We are changing this by splitting up Hellgates in three levels depending on which zone you enter them from: Ashen Hellgates (green zones), Ignited Hellgates (yellow zones), and Infernal Hellgates (red and black zones).

Ashen Hellgate

These Hellgates are for teams of two players each, have a power cap and are perfect for beginners to Albion Online who are not yet familiar with PvP and Hellgates.

  • Teams: Two teams of two players each.
  • Entrance: Green zones.
  • Death Penalty: Knockdown and teleport out of the Hellgate.
  • Hostile Counter: On
  • Mobs: Trash mobs, minibosses and a chest in the center.
  • Mob Tier: Tier 4
  • Loot: Low amount of Souls and Runes.
  • Fame value: x1.5 (slightly higher than yellow zones)
  • Power cap: Soft cap at 700 Item Power

Ignited Hellgate

For those who are not quite ready for full-loot PvP, there are the ignited Hellgates.

  • Teams: Two teams of five players each.
  • Entrance: Yellow zones.
  • Death Penalty: Knockdown and teleport out of the Hellgate.
  • Hostile Counter: On
  • Mobs: Trash mobs, minibosses and main boss in the center.
  • Mob Tier: Tier 5
  • Loot: Low amount of Souls and Runes. Chest have a chance to drop level one (soul) artifacts.
  • Fame value: x1.5 (slightly higher than yellow zones)
  • Power cap: Soft cap at 800 Item Power

Infernal Hellgate

Infernal Hellgates can be entered through red and black zones only. These are the unrestricted version of Hellgates, with the most punishing ruleset but also the best rewards.

  • Teams: Two teams of five players each.
  • Entrance: Red and black zones.
  • Death Penalty: Death and full loot.
  • Hostile Counter: Off
  • Mobs: Trash mobs, minibosses and main boss in the center.
  • Mob Tier: Tier 5
  • Loot: Artifacts, Souls and Runes.
  • Fame value: x2.5 (same as in red zones)
  • No power cap

Want to have a sneak peek of the new Hellgate map and mechanics? We will be streaming Hellgate showmatches on the Albion Online Twitch channel later this week, stay tuned for more info!

Are you looking forward to these changes? Be sure to let us know your feedback in the comments below or on our forums!


East June 5, 2017 11:31

Ashen Hellgates should be 3v3 and Infernal should be random mixes of 2 3 and 5

Elbows May 15, 2017 21:44

I really like this system but I hope you guys remove that stupid buff before the patch goes live. READ MORE SHOW LESS

Asuna24 May 11, 2017 19:24

This is a complete waste of time, there are other issues with the game that need to be resolved before the game is released, because I really want a release on time and not another delay, if the game is pushed back again I think many people will either continue to quit and or not come back if they already quit, which a lot have. Next, there is not really a problem with the current hellgate system, yes it gives advantages to more experience teams with better gear BUT SO DOES EVERYTHING ELSE IN THIS GAME what are you going to do next make it so that GvG has cap on item gear? Also, the damage and health regen buffs are completely the opposite of what you set out to do with these changes, now the faster team will just get more buffs or deny buffs from other team and make it impossible for there to be an even fight. The last update with red dots on map and now this have really been poor uses of time and steps in the wrong direction for the game. READ MORE SHOW LESS

Vallacy May 5, 2017 15:31

I'm surprised you didn't pick the windlord for this you clearly lack content and people making content for this game. Windlord will reign supreme hear my wind blow! READ MORE SHOW LESS

GhostOfDeath May 4, 2017 19:07

3v3 on ashen, please! READ MORE SHOW LESS

MaraxuS May 4, 2017 11:21

I'd love to see Ashen Hellgates changed to 3on3. 2 players are not really a group. 3on3 will be much, much more appropriate to feelinto small scale group PvP and prepare for yellow/red HGs. Apart from that I'm really looking forward to that change.
Maybe item quality should be considered/calculated after the power cap downgrade - to upvalue crafting. READ MORE SHOW LESS

Reenoah May 4, 2017 08:49

Why not make PVP a part of quest for progression.something like to move from T4 to T5 you need to go to a YEllow hG, KILL BOSS and talk to an npc thag will unlock your t5. Same with t6, do it on Red Hell gates then for T7, it wikl be unlocked by talking to the HG boss in blackzone. Now all players will be mandatorg have to go pvp to progress. Those who doesnt want can stay to their pri island forever on T4s. READ MORE SHOW LESS

Bryz May 3, 2017 23:15

Don't waste time on the only good part of the game.

PvE sucks, Outlands need to be reworked, territory control is imbalanced... etc... READ MORE SHOW LESS

SnOwStOrMz May 3, 2017 11:19

I'd like to see unrestricted 2v2 hellgates in red/black more than 5v5. I'd seriously love solo hellgates....mono-et-mono even more. READ MORE SHOW LESS

shadowv May 3, 2017 06:38

WTF? why why why WHY are you saying mobs should play no role in PVP yet... if you kill minibosses you get a damage buff PLEASE explain maybe i read it wrong i HOPE i read it wrong. READ MORE SHOW LESS

Donaramu May 3, 2017 03:48

Now this isn't what I had in mind, but like they said, they are still working stuff out. But overall this will HELP pvp, not hurt it.... It is a stepping stone for many who are scared or worried about jumping into a HG with their 5.1-6.2+ gear, and never have done a HG.. This will warm people up. This is good overall... Just needs a few changes. One of which, make the lower one at least 3 players. READ MORE SHOW LESS

Lumby May 3, 2017 01:24

looks good i think blackzone it's gonna be nice to have pvp without full risk with some reward. READ MORE SHOW LESS

ArmoredRogue May 3, 2017 01:18

Raise The Item Power Soft Caps to 800 and 900 respectively. No one will go into a Hellgate in flat gear, both should allow for at least full T.1 gear. READ MORE SHOW LESS

Murviz May 2, 2017 23:25

Can't wait for yellow zone HG - challenging and not that dramatic with losing everything on death! READ MORE SHOW LESS

JediSange May 2, 2017 22:39

I have no idea why people are saying this is bad. This is fantastic for getting guilds involved and is a *great* change. Please stick to your guns. READ MORE SHOW LESS

Trinket May 2, 2017 22:11

This is so upsetting. I've played for almost every single test. Im out. READ MORE SHOW LESS

Kreedee May 2, 2017 21:52

I'm so tilted.

Hellgates are already cool content. Improove the parts fo the game that sucks donkey balls please. What a waste of time just before release. READ MORE SHOW LESS

Dscoldfear May 2, 2017 21:50

Yep damage buff and hp Regen is simply over powered considering a fast team will be able to clear to these and get a way better chance of defeating a team that is slower.. simply making people who are in better gear having another boost of staying ahead... As for loot drops off the boss.. I honestly think it should only be Hellgate artifact since that's what your in there for.. not regular artifact drops... As for adding black market loot drops in the gate.. nice idea also.. I just hope loot drops Tier to the gate/zone your in. READ MORE SHOW LESS

DafOPP May 2, 2017 21:23

You need to share a lot more information about what the drops will look like for uncapped HG's. The PvP is fantastic but you must realize this is also the main source of income for most hardcore PvPers. If this change forces us into dungeon crawling or farming for profit I don't support it as-written now. READ MORE SHOW LESS

vashangelarm May 2, 2017 21:10

if yellow zone pvp in yellow zone doesn't drop any more gear from players why not make players drop silver like they did in alpha. at least players get something READ MORE SHOW LESS

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