Upcoming Feature: Persistent Mounts

Sick of constant mounting and dismounting while gathering? Say goodbye to needless frustrations with the introduction of persistent mounts!

October 21, 2016 at 12:00 PM by Enya


In order to make mounted gathering much more convenient, we are introducing a new feature to our current mount system: persistent mounts. Station your mount in the open world and walk around, without losing its load bonus!

This new system will be implemented in the next content update, coming this November!

Being Temporarily Dismounted

While mounted, using the mount button will no longer fully dismount your character, but instead will put you in a state of being temporarily dismounted. You are no longer sitting on your mount, however you aren’t fully dismounted either; your trusty steed will be standing next to you in the open world.

As long as you stay in the vicinity of your mount, you maintain the same load capacity as if you are being mounted. This makes the mode ideal for travelling gatherers, as it allows you to walk freely to resource nodes within your mount’s range. If you happen to click on a resource node while mounted, you will automatically be temporarily dismounted and start gathering.

All other buffs you get from your mount are removed, such as the speed, armor and crowd control resistance stats. Similar to how dismounting works now, all your spells and abilities will go on cooldown as well.

While being temporarily dismounted, your mount is safe from danger. Mobs will not attack it, and fellow adventurers are not able to harm or steal your mount either. Do note that this only applies to your mount: you can still be attacked by anything and anyone! As long as you do not engage in active PvP combat yourself, you will remain temporarily dismounted. You are free to attack any PvE mobs within range, without fearing a full dismount.

Need to make a quick escape? Click on your mount to rapidly remount, much faster than regular mounting.

Fully Dismounting

If you are not interested in having your ride chill out in the open world, you can still fully dismount. Do remember that if your mount is missing health, it will go on a cooldown.

There are several scenarios in which you will completely dismount:

  • You move out of the range of your mount while being temporarily dismounted.
  • You unequip your mount while being temporarily dismounted.
  • You log out while being temporarily dismounted.
  • You start a duel while being temporarily dismounted.
  • You engage in active PvP combat while being temporarily dismounted.
  • You get knocked down while being temporarily dismounted.
  • You are killed while being temporarily dismounted.
  • Your mount’s health reaches 0 while being mounted.

Additional Changes

The mounts of Albion will also undergo several balance changes.

First of all, a mount’s health is no longer linked to its rider. If you are under attack while mounted, only your mount will be damaged. If it dies, you will be able to fight your opponent with full HP!  The health of mounts will be adjusted as well. For example, horses and wolves will be easier to take down, while oxen get increased HP.

Secondly, the mount’s speed increase will be adjusted as well, making the progression over tiers more linear. This will ensure that higher tier rides are not impossibly faster, making sure they are not uncatchable. 

You can try out the persistent mount feature yourself in the next content update, coming next month. Let us know your feedback and thoughts in the comments below or on our forums!




22 Comments


Slickassasin November 22, 2016 18:31

I think this is a good change.. I like seeing all the cry babies on here complaining about how hard it is to gank people. lol because it's so hard with their zerg of 50+ roaming the 3 skull areas. Come on. READ MORE SHOW LESS


Faaust October 28, 2016 17:38

The mount changes regarding hp/cooldown discourages pvp because any competent player can kill any ganker if he just used all his spells to take out a horse with a separate hp bar, so thats the final nail in the coffin that was once open world pvp, nice.

Can you just make gatherers get a bubble when they dismount too? in case they dont mount up fast enough.

Also, please remove all pvp outside duels, because you wont see any at this rate anyways lmfao... READ MORE SHOW LESS


LionJP October 26, 2016 09:29

I like this. Still cooldowns on skills when dismounting/temporary dismounting? READ MORE SHOW LESS


HaH Reported October 24, 2016 23:20

lol READ MORE SHOW LESS


BranSven October 24, 2016 19:13

Great change for gathering, makes sense mirroring how a "real-world" individual traveling with a mount would place heavy burdens on their animal. Looks good! READ MORE SHOW LESS


windigo October 23, 2016 17:41

There should be more incentive to actually gather on foot..... i don't like the idea of just hopping on and off horse when u see a good node READ MORE SHOW LESS


Tojourney October 23, 2016 16:54

Thank you! READ MORE SHOW LESS


Kaiten October 23, 2016 01:43

Look at old Ultima online and just copy that, bonding and all. READ MORE SHOW LESS


Xtrmn8r October 23, 2016 00:19

Still going to have to use a horse for the higher tiers if you want to keep your resources. Long as there is a cool it is still unbalanced. READ MORE SHOW LESS


KaYiN October 22, 2016 08:40

Feels wierd that the person dismounting the runner has the disadvantage if he manages to dismount the rider. He will have his abilities on cooldown whereas the runner won't. Have to try it but from the paper perspective doesn't really seems a good change to promote pvp. READ MORE SHOW LESS


Metalord October 21, 2016 22:52

Nice. I was expecting for that. Best Shot! READ MORE SHOW LESS


Tail October 21, 2016 22:21

I think this is a good addition to the game...but can you attack a red while temporarily dismounted? READ MORE SHOW LESS


Luft October 21, 2016 22:16

Garbage. As people was'nt enough safe yet. You guys have the gut to say its a full loot hardcore game yet?

I quit playing and looks like I'll never come back. READ MORE SHOW LESS


Letorian October 21, 2016 21:56

Awsome! I was expecting for that. Good shot! READ MORE SHOW LESS


Bajoli October 21, 2016 21:50

Gathering resources was about: mount-unmount times infinity. However running around with a horse seems more save and you can "scan" the resources faster on rarity if you only want to get the ecomically important resources. READ MORE SHOW LESS


Bweaty October 21, 2016 21:43

WooT!!! READ MORE SHOW LESS


HeRzL October 21, 2016 20:54

just remove full loot and all newbs will be happy OR OR make invul mode for farmers. albion just lost their way of hardcore :[ READ MORE SHOW LESS


FantazyWolf October 21, 2016 20:41

kill farmer so op READ MORE SHOW LESS


Mohomohommad October 21, 2016 20:34

Nope. Sorry. I'm out.

This feature creep is getting out of control. READ MORE SHOW LESS


MattHatter October 21, 2016 20:02

The fact that only your mount takes damage if you're riding it, is amazing! It will make being ganked while traveling a lot less stressful. Cant just be ganked on a horse then start a fight with half hp. Great change! Along with the chest / Hellgate update, thing are looking good. Couple things to add since I missed out on the email survey: Gathering seems tedious right now and should be more rewarding, Group dungeons and raid bosses should drop loot similar to the chest drops. I think the added drops will bring back the intense dungeoning a lot of us grew to like so much. Thanks SBI! READ MORE SHOW LESS

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