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Explaining the Crime and Reputation System

Join Game Director Robin Henkys as we delve deeper into the upcoming Crime and Reputation System!

July 7, 2016 at 1:00 PM by Enya


With the start of Final Beta, the new reputation system will be implemented into the world. This system measures how a player is seen by the Royal Expeditionary Forces and how well they follow the King’s Law. Will you become a model citizen, who would not dare to think of attacking a fellow adventurer? Or are you a criminal, killing others and happily stealing their gear? The choice is yours!

No matter which path you decide to take, there will be consequences. Community Manager Christoph Hombergs sits down with Game Director Robin Henkys to tell you more about the upcoming reputation feature, in our latest video:

No time to watch the video right now? Here is a written summary of the new crime and reputation system!

The Reputation System in a Nutshell

On the Royal Islands, the Royal Expeditionary Forces make sure everyone abides the King’s Law. Whether you are on their good or bad side is reflected through your reputation. Players who live a peaceful life, gathering resources and helping to make the lands more safe by clearing them of dangerous creatures and natives, will become model citizens. Adventurers who decide to ignore the King’s Law and attack, murder and loot as they please, will be condemned to the life of a criminal.

Your actions will give you either positive or negative reputation value, which determine your reputation level (high to low): Glorious, Noble, Virtuous, Reputable, Neutral, Infamous, Villainous, Nefarious or Dreaded. Your reputation level is displayed with an icon next to your name, with a star for good citizens and a skull for criminals.

Your behavior and actions in The Outlands will not affect your reputation value and level, as the Royal Expeditionary Forces are not present outside of the Royal Islands and cannot enforce the law. Nonetheless, your reputation will still be visible in The Outlands.

More Choice, More Freedom

In the current state of the game, different types of players are in the same place in the world, causing them to clash frequently. This often leads to players having little choice on how they behave, especially in yellow and red zones, resulting in a ‘kill on sight’ mentality.

In order to give players more choice and freedom in their playstyle, we introduce the New World and Reputation system. Guilds and players who prefer to play in big groups can conquer The Outlands, while those who prefer a more casual-style of PvP are better off on the Royal Islands, where they can find like-minded adventurers based on their reputation level. Those who do not like to PvP at all, will have an easier time avoiding dangerous players and finding trusted companions.

Becoming a Model Citizen

Adventurers can gather a positive reputation by killing mobs and gathering resources. While there are no specific buffs for model citizens, there are two big advantages to having a positive reputation.

First of all, you will automatically gain trust from other players. As your fellow adventurers can see your reputation next to your name, they can see you are a safe and friendly player.

Secondly, a positive reputation somewhat protects you from other players. Attacking, knocking down and/or executing a good citizen will result in a significantly high reputation loss for the attacker(s), which is not a risk everyone is willing to take.

The King’s Law does not forbid self-defense and you are free to retaliate to criminals who ambush you, without your reputation suffering.

The Life of a Criminal

In order to start your life as a criminal, you first need to flag up for battle. By doing this, you automatically renounce the King’s Law. If you had a positive reputation before flagging up, you will lose all of it and become Neutral. Unflagging will not give you back your previous reputation level, so think carefully before you flag up!

How much reputation you lose for your criminal behavior is based on both your actions and your target. Attacking a player will result in less reputation value loss than knocking them down, while executing someone will take the heaviest toll on your reputation. Attacking, knocking down and/or executing a good citizen will result in a significant loss of reputation, while doing this to a neutral player will end in minimal loss of standing. Attacking, knocking down or executing a criminal does not result in any reputation loss.

It is important to note that all attackers get punished equally! If you assist a player in executing an innocent citizen, you will experience the same reputation loss as the one who performed the execution. Assisting does not just mean dishing out damage, but also includes healing and any form of support. Even if your victim is finished off by a wild creature, their death is still on you and you still bear the consequences.

The further down the path of a criminal you go, the more things will change. Not only will players find it harder to trust you, you may also find yourself locked out of certain cities, attacked by guards and unable to increase your reputation. Luckily, the Royal Expeditionary Forces have a bad memory, and your reputation level can go up again over time, as long as you don’t continue breaking the King’s Law.

Despite the Royal Faction hunting you and other players distrusting you, there are advantages to being a criminal. You are free to do as you wish, you can make others fear you and most importantly: you can steal other players’ items! Why purchase that expensive Sword from the Marketplace, when you can grab it for free? That is, if you can handle being an immoral criminal without a conscience.

Unrestricted PvP Zones

While the Royal Expeditionary Forces do their best to govern the Royal Islands, there are spots on the islands that are out of their reach and where the King’s Law does not apply. These areas are usually around objectives that awaken the adventurer’s greed, such as treasures.

Once you enter said zone, you will get a warning that you are entering an unrestricted PvP area, after which you are free to attack, knock down and kill other players on sight, without fearing any reputation loss. These areas are perfect for players who do not want to become a criminal, but still want to occasionally feel the thrill of PvP!

You can start choosing your own path on August 1, with the release of Final Beta. Will you become one of the good guys or a ruthless criminal? Let us know in the comments below!




13 Comments


BlackXIV August 6, 2017 10:27

Is there someone somewhere that can actually explain how it works in the different zones? READ MORE SHOW LESS


drygulcher August 5, 2016 01:43

I think the reputation should reset on death and also offer location specific buffs. READ MORE SHOW LESS


Dsy_Blaze July 16, 2016 02:36

hmmmm BAD! READ MORE SHOW LESS


OneTyper July 9, 2016 18:33

With this haircut, Robin went full Spidermanish Tobey Maguire :) READ MORE SHOW LESS


Dragis July 9, 2016 06:56

Criminals should loose stuff in yellow red zones. And becoming criminal should get at least sth by killing player in yellow/red either way its pointless stuff READ MORE SHOW LESS


EffinFrazee July 8, 2016 22:41

Ok... some will want to have negative rep to make up for the things they're afraid to do in real life (to be bad ass they'll say)... but besides that i think there should be a benefit for being so evil and also maybe a certain place that cannot be entered except by a million good or bad rep? and its a million not a billion... going to neutral upon even attempting to find some open world pvp.... that seems a bit much.
I think my favorite system i've ever looked at was similar but rep was gained and lost much more slowly. it should be hard to be living as a criminal too long yes, as it is in real life. but itll have its perks. But i think this leave players trying to be seen as good with baiitng people into fights and never starting anything themselves...
One more concern.... ' good' guilds/clans big enough will have a criminal team of players (or more likely just characters) to go handle things and have the guys viewed has 'good' just sitting there scouting, the only counter of which would be to kill the scout and become bad... (which is why you should only be allowed one and be able to do everything on the one, which makes these things that you want to feel important... actually important.
overall tho... good move, hope it does what you're aiming for. finally goign to play again when this wipe happens. ( btw im sure all of us thought there would be wipes muuuch sooner when we first started the last test period, mayeb a heads up next tme well be stuck with the same play through longer than implied... just left me not playing for the past 6 months. READ MORE SHOW LESS


Bajoli July 8, 2016 17:22

Totally amazing the amount of new stuff you guys are going to put in the next beta!
PLZ don't make a leaderboard for the worst player reputation... It would be to much an incentive to blow away the "glorious citizens".
The variety in maps you guys show in this video and screenshots was really nice!

p.s. frog mounts plz :). READ MORE SHOW LESS


Urbina July 8, 2016 16:46

Very excited for August! READ MORE SHOW LESS


EMP July 8, 2016 05:05

Anyone scared of going negative reputation is a pussy. I'm aiming for dreaded, -1bil rep here i go. READ MORE SHOW LESS


moveit124 July 8, 2016 03:17

the crime system is a little strict when it comes to the fact that you INSTANTLY go neutral for flagging up... i think it would suck if you flagged up with max rank READ MORE SHOW LESS


Vlakna July 7, 2016 17:09

This is way better. Lets see how it works in August. READ MORE SHOW LESS


Optimalist July 7, 2016 15:50

Conversely, a high reputation makes you a target for players who want those high negative points. A great game dynamic. READ MORE SHOW LESS


CorvusTheStrigoi July 7, 2016 13:17

This seems like a much better setup than before; I hated going into Yellow and Red zones to gather having little to no warning if I was about to be ganked, so I like having a bit of a heads up, and that there's a penalty for people who just like to mess with other people. I still have some questions about the mechanic, however: Like, what if you see a Neutral player coming right at you but he hasn't targeted or hit you yet? Will attacking him preemptively hurt your reputation? (In which case you just have to wait and let him have the first strike before you can counter, possibly costing you...) Or for Rep. purposes is a Neutral the same as a Criminal? One would assume that a player becomes Neutral BECAUSE they want to attack other players, but they might be a former Criminal trying to work their way back up to Reputable, but you won't know until it's too late. Hope somebody clears this up, but otherwise this is definitely an improvement. READ MORE SHOW LESS

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