Albion Online Updates


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Cador Patch #3 / Version 1.0.277 - REV 47108 / 21 April 2016

Director's Notes

This small maintenance patch consists of smaller fixes resulting from level designers and game designers working through the backlog of reported issues.


Holy Staffs

  • The Resurrection spell was too powerful in combination with the death mechanic changes.

Divine Staff

  • Resurrection revives targets at 30% health, reduced from 100%.


  • Resource and Farm territories now correctly suffer a -10 defender bonus when trying to conquer home territories.
  • Fixed an issue where the Poison spell was ticking four times instead of the intended 5.
  • Changed the Empowering Beam spell's tick frequency so that the actual effect time more closely matches the channeling time.
  • Ensured the Holy Beam spell can no longer be kept at maximum stacks by stacking CDR.
  • Fixed an issue where the Ambush spell was erroneously stacks up faster when more enemies were around.
  • Fixed an issue where the Enfeeble Aura spell was incorrectly removed by friendly Cleanse spells.
  • Fixed an issue where the Hail spell was potentially dealing damage more frequently than intended.
  • Mage Towers now prefer Mutton Sandwiches instead of (non-existent) T6 pies.
  • Invisible players will now always be visible to friendly players (even when using the Ambush spell).
  • Fixed unlock criteria for Expert's Hunter Jacket.
  • Fixed certain passive abilities not scaling with ability power.
  • Fixed various typos in localization.
  • Fixed various reported level design bugs:
    • Filled holes in ground on several maps.
    • Moved resources into harvestable positions.
    • Fixed floating rocks.
    • Removed rocks from roads.
    • Repositioned railings to stop people from walking up walls.
    • Removed invisible objects which were blocking player movement in some places.
    • Fixed alignment of GvG elements in player cities.