Albion Online Updates


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Cador Patch #1 / Version 1.0.277 - REV 46246

Director's Notes

This small patch includes some tweaks & bugfixes which didn't make it into the release of Cador last week. As part of ongoing testing, we're also tweaking the execution mechanic to make it significantly easier to pull off executions in the middle of a battle.


  • Lowered PvP execution time from 1.5 seconds to 1 second.

  • PvP executions can now only be stopped by spells that interrupt, rather than by any damage.

  • Substantially increased weight of repair kits.

  • Tuned the balance of Heretic Totems.

  • Adjusted Rune and Relic use in armors to make more thematic sense.

  • Changed potion-crafting to use the same UI as food-crafting.


  • Fixed an issue where the Invisibility spell was not correctly revealing other invisible players.

  • Fixed an issue where consuming three stacks of the Rejuvenation spell would give too little energy.

  • Attempting to mount while inside Smokebomb's area of effect will now reveal you.

  • Fixed an issue where the Frost Shield spell was not reflecting magical damage.

  • Fixed an issue where the Toughness passive spell on boots and helmets was giving bonus damage vs mobs rather than bonus defense vs mobs.

  • Removed friend-or-foe marker from the Ambush spell, as it was giving opponents too much information.

  • Fixed the radius on the Contagious Fire spell's effect.

  • Fixed the range indicator for the Cursed Area spell.

  • Fixed area size indicator for Area of Decay spell.

  • Removed Charge Shield spell from faction maces.

  • Removed some old spells from certain weapons crafted before the Cador release.

  • Fixed some issues with removing players signed up to GvG battles.

  • Fixed an issue where crafting some armors was not contributing to the correct crafting journal.

  • Fixed an issue where buffs would incorrectly be removed at the end of a duel.

  • Fixed an issue where you couldn't switch to a two-handed weapon without first removing offhands manually.

  • Fixed an issue where invincibility effects would not block energy drain.

  • Fixed some issues with faction armors not following new armor progressions.

  • Fixed some collision issues with high-tier Mage's Towers; they should now be passable in all positions.

  • Fixed Trapped Demonic Overlord (Hellgate demon boss) to no longer be susceptible to forced-movement spells.

  • Fixed various world layout and animation bugs.

  • Fixed an issue where dragging an item from a chest onto an item in your inventory caused an error.

  • Fixed an issue where you could challenge someone to a duel while they were knocked down or getting up.

  • Fixed an issue where PvP-flagged characters could get criminal status during a duel.

  • Fixed an inconsistency with the way weight is calculated when splitting stacks.