Albion Online Updates

Merlyn

Coming Soon

Kay Patch #3 / Ver. 1.10.351 - REV 109546 / 1 February 2018

The Breath of Winter Event is now over. The snow is melting and warmer weather is on its way!


Improvements

  • Added a search bar to Season Rankings
  • Increased Chat mute list limit from 10 -> 30
  • Ongoing server performance improvements


Changes

  • Changed the names of 2 items  to honor players for their continued support over the years:
    • Renamed the T8 off-hand book to 'Rosalia's Diary'
    • Renamed the T8 Great Fire Staff to 'Vendetta's Wrath' 
  • Mobs no longer aggro the player while the spawn bubble is active
  • Reduced the amount of Royal Sigils needed for T7 and T8 armor pieces:
    • T7 Sigils needed for a chest piece: 32 -> 16
    • T7 Sigils needed for helmet/shoes: 16 -> 8
    • T8 Sigils needed for a chest piece: 64 -> 16
    • T8 Sigils needed for helmet/shoes: 32 -> 8

 

Balance Changes
 

Arcane Staffs

  • Arcane Protection:
    • If the target wears any plate armor, the target's threat generation is doubled. If the target wears any other armor, the target's threat generation is halved.
  • Energy Bolt:
    • The ability is now an active spell that damages enemies. Damage dealt is based on the target's remaining energy.
  • Frazzle:
    • Cast Time: 1.2s -> 1.5s
    • Cooldown: 0s -> 10s
    • Damage: 91.99 -> 103.11
    • No longer reduces resistances; instead increases the target's damage taken by 40%.
    • Debuff Duration: 7s -> 5s
    • Energy Cost: 4 -> 9
  • Empowering Beam:
    • Tick Interval: 0.3s -> 0.25s (this means the beam stacks up faster)
    • Max Channel Duration: 7.5s -> 5s
  • Energy Beam:
    • Can now also be cast on allies. When cast on allies it restores their energy.
    • Enemy energy loss: 6.30 -> 5.20

Additionally, Arcane Staff spell unlocking order has been changed:

  • Base Spells:
    • Frazzle, Energy Bolt, Energy Beam
  • Other spells unlock in this order:
    • Arcane Protection
    • Empowering Beam
    • Motivating Cleanse
    • Arcane Purge
       

Axes

  • Bleeding effects from axes can no longer be cleansed
  • Rending Swing (formerly Fierce Strike):
    • The ability has been reworked: it now cleaves all enemies around the player and no longer requires an enemy target. Rending stacks apply to all enemies hit.
    • Cooldown: 2s -> 3s
    • Damage: 72.39 -> 50.02
    • Standtime: 0.4s -> 0s
  • Tear Apart (formerly Rending Swing):
    • The ability has been reworked, it no longer requires an enemy target. Rending DoT stacks apply to all enemies hit.
    • Healing Reduction has been removed.
    • Damage: 84.35 -> 144.60
    • Hit Delay: 0.4s -> 0.2s
    • Standtime: 1s -> 0.4s
    • Radius: 5m -> 7m
  • Internal Bleeding:
    • Hit Delay: 0.4s -> 0.2s
    • Standtime: 0s -> 0.3s
    • Radius: 5m -> 6m

Cursed Staffs

  • Cataclysm:
    • Armor Debuff can't be stacked anymore. (the debuff won't increase if multiple staffs cast the ability on the same target)
    • Damage: 191.95 -> 175.95
       

Daggers

  • Sunder Armor:
    • Hit Delay: 0.4s -> 0.2s
  • Assassin Spirit:
    • Reworked into a toggle spell: while toggled on, the caster stacks up a % damage buff (which can also be consumed for some E abilities) but also suffers from reduced resistances.
  • Dash:
    • Energy cost: 8 -> 0
  • Throwing Blades:
    • Blades now pass through enemies and are no longer destroyed on enemy contact
  • Forbidden Stab:
    • Hit Delay: 0.4s -> 0.2s
    • Now reduces healing done AND healing received, so the effect is twice as strong on self heals
  • Slit Throat:
    • Damage: 410.23 -> 430.74
  • Devastating Strike:
    • Second Hit Damage: 231.66 -> 144.79
    • Deals an additional 150 true damage on the first hit.
  • Ghost Strike:
    • Now also makes the caster invisible to other players for 3 seconds following the hit.
    • Cast Range: 9m -> 7m
    • End Distance behind the enemy: 3m -> 5m
       

Frost Staffs

  • Frost Nova:
    • The spell is now a short-range teleport, which leaves the Frost Nova at the area from which the player teleported.
    • Cooldown: 10s -> 20s
    • Energy Cost: 13 -> 14
    • Damage: 66.44 -> 85.80
    • Root Duration: 2.19 -> 2.44
    • Standtime: 0.4s -> 0.2s
       

Quarterstaffs

  • Hurricane:
    • Now also makes you the top threat target for every mob hit.
       

Swords

  • Heroic Strike:
    • Hit Delay: 0.4s -> 0.2s
  • Soulless Stream:
    • Enemy's Max Hitpoint Reduction: 20% -> 10%
       

Helmets

  • Emergency Heal:
    • Added an addtional flat 5% Max Health restoration for the caster.
  • Mortal Agony:
    • Now always reveals invisible enemies, regardless of their Health.
       

Shoes

  • Evasive Jump:
    • Cooldown: 15s -> 20s
  • Blink:
    • Cast Range: 7m -> 9m
  • Raging Blink:
    • Cast Range: 5m -> 7m
  • Mark of Sacrifice:
    • Cast Range: 11m -> 15m
       
  • Removed the CC immunity from the regular Swamp Dragon mount


Fixes
 

  • Fixed an issue where players could not spawn in their home location or set a new home location
  • Fixed a bug where mounting action was not canceled at the start of a duel
  • Several active and passive abilities were fixed:
    • The passive abilities Hit & Run and Adrenaline Driven Charity have been reactivated
    • The knockback effect of Wind Shield has been reactivated
    • The Void now cleanses allies
    • Enchanted Quiver now reduces enemy resistances
  • Advancing to the next bracket during a GvG Season no longer gives rewards for advancing to the previous bracket as well
  • T3 Hammers, Daggers, Frost Staffs, Cursed Staffs, Crossbows and Quarterstaffs now drop from and are bought by the black market
  • Spirit of Vengeance now applies the Gathering buff upon activation
  • Throwing smoke bombs, while annoying, no longer makes you a criminal on the Royal Continent
  • Vanity Armor sets are now visible in the Marketplace
  • The second hit of Bloody Reap now deals damage
  • Additional graphical, sound, UI, and localization fixes