Albion Online Updates

Queen

now live!

Hotfix 12.1

Queen Patch 12 (Season 9 Balance Patch) - Ver. 1.16.396 / REV 166567 - 19 May 2020

Mobile Improvements and Fixes

  • Joystick control improvements:
    • Virtual joystick now scales its touch area size based on UI scaling
    • Moved mount button to the right of the joystick and decreased its size
    • Enabled "Double press to attack" in joystick control settings
  • Added option to ignore low-tier resources while gathering using the action button
  • Added option to disable "Double-Tap Opens Zoom Mode"
  • Added on-press tooltips to buff/debuff effects
  • Adjusted Destiny tracker in HUD to show more entries depending on screen space
  • Added conditional keyboard shortcut displays for bottom layout spells when mouse present
  • Tap-control bottom layout now more closely resembles desktop layout
  • Improved carry capacity indicator readability
  • Fixed an issue where Marketplace category submenus were offscreen at 100% scaling
  • Fixed an issue where spell buttons could appear slightly rotated when switching vanity/combat spells and moving spell bar
  • Fixed an issue where mount button appearance was not updated when pressed

Mail UI Improvements

  • Updated timers: expiration timer in read view, received timer in inbox
  • Bought/sold items now appear in bold
  • Increased font size in read view
  • Item icons now clickable in messages
  • Improved alignment and readability of messages

Other Changes

  • Damage from yourself or allies is no longer lethal, and now results only in knockdown
  • Crystal Realm Orb claim time: 10s → 7.5s

Combat Balance Changes

Arcane Staffs

  • Added New Q-Ability: Magic Shock (all Arcane Staffs):
    • 3m radius ground target area. Enemies hit receive 150 Magic Damage and are silenced for 0.85s.
    • Cooldown: 5s
    • Cast Time: 0.5s
  • Motivating Cleanse (all Arcane Staffs):
    • Can now be cast on the ground
    • Move Speed increase is now applied to up to 5 allies in range
    • Can be cast when stunned
    • Range: 9m → 11m
    • Energy Cost: 10 Energy → 10% of Max Energy
    • Move Speed Increase: 20% → 40%
    • Move Speed Increase Duration: 5s → 3s

Axes

  • Rending Strike (all Axes):
    • Energy Cost: 2 → 1.6
  • Raging Blades (all Axes):
    • Energy Cost: 15 → 11
  • Morgana Raven (Carrioncaller):
    • Projectile Range: 15m → 20m
    • Projectile Speed: 13.68m/s → 20.00m/s
    • Hit Delay: 0.2 → 0.3
    • Standtime: 1s → 0.6s
    • Healing Reduction: 35% → 40%

Crossbows

  • Sunder Shot (all Crossbows):
    • Armor Reduction per Stack: 0.03 → 0.027

Cursed Staffs

  • Armor Piercer (all Cursed Staffs):
    • Hit Delay: 0.4s → 0.2s
    • Standtime: 1s → 0.7s
    • Damage: 77.11 → 130.00
    • Armor reduction: 0.15 → 0.20
    • Debuff Duration: 8s → 5s

Daggers

  • Deadly Swipe (all Daggers):
    • Standtime: 0.2s → 0.1s
  • Chain Slash: (all Daggers):
    • Max Range for jumping to next target: 8m → 6m
    • Caster now invulnerable while dashing between targets
    • Damage: 106 → 150
    • Cooldown: 12s → 15s

Fire Staffs

  • Fire Bolt (all Fire Staffs):
    • Cast Time: 1s → 0.7s
    • Impact Damage: 87.52 → 70.00
    • DoT Damage: 5.72 → 5.50
    • Energy Cost: 4 → 3
  • Ignite (all Fire Staffs):
    • Hit Delay: 0.3s → 0s
    • Standtime: 0.4s → 0.2s
    • Instant Damage: 96.23 → 140.00
    • Removed Damage Over Time effect - instead, hitting a target below 20% Health now gives the caster a 40% Move- and Cast Speed buff for 3 seconds

Hammers

  • Power Geyser (all Hammers):
    • Cooldown: 10s → 9s
    • Hit Delay: 0.5s → 0.45s
    • Standtime: 0.8s → 0.6s
  • Earth Shatter (One-handed Hammer):
    • Standtime: 1.2s → 0.8s
  • Groundbreaker (Polehammer):
    • Hit Delay: 0.5s → 0.3s
    • Standtime: 1s → 0.6s

Holy Staffs

  • Holy Blessing (all Holy Staffs):
    • Physical Armor Increase: 0.85 → 0.40
    • Duration: 5s → 4s

Maces

  • Threatening Smash (all Maces):
    • Hit Delay: 0.5s → 0.4s
    • Standtime: 0.6s → 0.5s
    • Area Range: 5m → 6m
  • Deep Leap (One-handed Mace):
    • Reworked the effect; damage no longer scales based on distance
    • Stun Area: 2m → 3m

Nature Staffs

  • Cleanse Heal (all Nature Staffs):
    • Can now be cast at the ground
    • The Heal over Time and Cleanse is applied to up to 5 allies in range
    • Can be still cast when stunned

Quarterstaffs

  • Separator (Quarterstaff):
    • Knockback Range: 7m → 6m
    • Slow Duration: 5s → 3s
    • Root Duration: 3.83s → 3.00s

Spears

  • Lunging Strike (all Spears):
    • Hitbox range extended by 1m
  • Fling (Glaive):
    • Hit Delay: 0.4s → 0.2s
    • Standtime: 1s → 0.85s
    • Range: 3m → 5m
    • No longer consumes Spirit Spear stacks
  • Spectral Trident (Trinity Spear):
    • Maximum buff targets: 5 → 10

Swords

  • Parry Strike (all Swords):
    • Cooldown: 15s → 18s

Armors

  • Ice Block (Cleric Cowl):
    • While enclosed in Ice Block, incoming Healing reduced by 50%
  • Purifying Smoke (Helmet of Valor):
    • Hit Delay: 1s → 0.7s
    • Standtime: 0.4s → 0s
  • Premonition (Boots of Valor):
    • Triggering the cleanse now also grants 4s immunity to stun, root and slow

Mounts

  • Command Mammoth:
    • Base Move Speed Bonus: 10% → 0%
  • Colossus Beetle:
    • Base Move Speed Bonus: 10% → 0%
  • Tower Chariot:
    • Armor Factor: 0.8 → 1.6
    • Magic Resist Factor: 0.8 → 1.4

Fixes

  • Fixed an issue where visual effects were missing from enchanted and overcharged weapons
  • Fixed gaps in terrain in Watchwood Precipice, Whitecliff Peak, and Drownfield Rut (NOTE: Players in these zones when the patch is deployed will be moved to the nearest exit upon re-login)
  • Visuals now more effectively show spell area for Lifecurse Staff