Albion Online Updates

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Nimue Balance Patch (Patch #7) - Ver. 1.13.369 / REV 136513 - 20 February 2019

Starting with this patch, Albion Online will now include Easy Anti-Cheat. This program is used by numerous well-known online games, and will offer an extra layer of protection against the most egregious forms of cheating. For more information about Easy Anti-Cheat, please see this forum post.

Improvements

  • Performance improvements for aura spells to make spell detection more accurate and improve combat performance
  • Improved visual feedback for all sword skills - impacts now include a brief white glow for improved visibility
  • Improved audio effects for various combat abilities
  • [Android/iOS] Optimized audio load settings to improve audio stability for mobile devices

Balance Changes

General Balance Changes

  • Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
    • This increases the general Hitpoint pool by 20%
  • Base Max Energy: 100 → 120
    • This increases the general Energy pool by 20%
  • Base Movement Speed: 4.8 m/s → 5.5 m/s
  • In-Combat Duration: 30s → 20s
  • Cap for Auto Attack Max Damage Increase: 200% → 300%

Arcane Staffs

  • Frazzle (all Arcane Staffs)
    • Damage Taken Increased: 40% → 30%
  • Time Freeze (Great Arcane Staff)
    • The freeze can't be cleansed anymore
    • Duration: 3.5s → 3s

Axes

  • Rending Strike (all Axes)
    • Energy Cost: 3 → 2
    • Healing Reduction per stack: 7% → 5%
    • Hit Delay: 0.4s → 0.2s
    • Standtime: 0.4s → 0.3s
  • Rending Swing (all Axes)
    • Hit Delay: 0.2s → 0.3s
    • Energy Cost: 2 → 3
    • Healing Reduction per stack: 7% → 5%
  • Deadly Chop (all Axes)
    • Damage: 174.04 → 152.00
  • Adrenaline Boost (all Axes)
    • Movement Speed Increase: 40% → 50%
    • Damage Increase: 20% → 25%
  • Removed the ability Battle Frenzy (all Axes)
  • Added the new ability: Battle Rush
    • Charge toward a target (ally or enemy). Enemy Healing Received is reduced 20% for 4s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius.

Bows

  • Enchanted Quiver (Bow)
    • Auto Attack Damage Increase per stack: 25% → 35%
  • Explosive Arrows (Bow)
    • Capped the number of potential triggered effects at 25: each Rain of Arrows hit can now activate up to 5 Explosive Arrows, each of which can hit up to 5 targets
  • Magic Arrow (Warbow)
    • Projectile Speed: 15.33 m/s → 16.08 m/s

Cursed Staffs

  • Cursed Sickle (all Cursed Staffs)
    • The ability is reworked to a skillshot with a boomerang-like trajectory.
    • Cooldown: 3.5s → 5s
    • Hit Delay: 0.5s → 0.2s
    • Standtime: 0.3s → 0.4s
    • Range: 21m → 16m

Daggers

  • Sunder Armor (all Daggers)
    • Hit Delay: 0.2s → 0.1s
    • Standtime: 0.4s → 0.2s
  • Slit Throat (Dagger Pair)
    • Damage: 430.74 → 443.05
  • Lunging Stabs (Bloodletter)
    • Damage for targets below 40%: 306.63 → 330.00

Fire Staffs

  • Replaced the spell Fire Bomb (Q-Slot)
  • Added new spell Burning Field (Q-Slot)
    • Sets the ground in a 3m radius for 4s on Fire. Dealing magic damage on ignition and additional damage for enemies inside the area. This is a ranged spell, which you can cast on the ground.
    • Cooldown: 0s → 4s

Hammers

  • Power Geyser (all Hammers)
    • Hit Delay: 0.6s → 0.5s
  • Grasp of the Undead (Tomb Hammer)
    • Reworked the ability: A giant Undead Hand comes out of the ground, hitting enemies in a 2.5m radius. Dealing 110 physical damage and stunning for 2.9s.
    • Cooldown: 15s → 14s
    • Hit Delay: 0.4s → 0.5s

Holy Staffs

  • Desperate Prayer (Holy Staff)
    • Max Heal Value: 177.69 → 200.00
    • Cooldown: 20s → 15s
  • Salvation (Fallen Staff)
    • Radius: 6m → 5.5m
  • Celestial Sphere (Redemption Staff)
    • Max Number of Jumps: 14 → 10
    • Heal per Jump: 51.5 → 80.00

Nature Staffs

  • Rejuvenation (all Nature Staffs)
    • Heal per tick: 7.75 → 7.9
  • Revitalize (all Nature Staffs)
    • Instant Heal: 57.59 → 75.00
    • Removed the Heal Over Time effect, instead it now instantly restores 15 energy of the target
    • Cooldown: 7s → 10s
    • Energy Cost: 9 → 10
  • Circle of Life (Nature Staff)
    • Zero Charge Heal: 56.62 → 91.00
    • One Charge Heal: 90.60 → 114.00
    • Two Charge Heal: 135.89 → 148.00
    • Three Charge Heal: 192.52 → 193.00
  • Ruthless Nature (Blight Staff)
    • Cooldown: 30s → 25s
    • Heal per Tick: 29.50 → 33.00
    • Energy Cost: 18 → 15

Quarterstaffs

  • Separator (Quarterstaff)
    • Cooldown: 20s → 15s
    • Energy Cost: 17 → 13
  • Hurricane (Iron-Clad Staff)
    • Doesn't knock mobs away anymore
    • It interrupts Mob spell casts instead
    • Damage per tick: 23.20 → 32.00
    • Cooldown 100 IP: 23.8s → 36s
    • Cooldown 1700 IP: 19s → 20s
  • Overpower (Double Bladed Staff)
    • The ability was renamed to Crescent Slash
    • Reworked the animation, it is now a jump with a fixed duration
    • Cast Range: 11m → 15m
    • Standtime: 0s → 0.3s
    • Damage: 69.64 → 80.00
    • Radius: 5m → 6m

Spears

  • Inner Focus (all Spears)
    • Movement Speed Increase per stack: 6% → 8%
    • Buff Duration: 5s → 6s
  • Reckless Charge (one handed Spear)
    • Range: 11m → 13m

Swords

  • Heroic Strike (all Sword)
    • Heroic Charge now also gives a 10% Attack Speed Bonus per stack
    • Standtime: 0.4s → 0.3s
  • Heroic Cleave (all Swords)
    • Reworked the ability:
      • Deals physical damage to all enemies in a 6m radius around you.
      • Creates one Heroic Charge if you hit at least one enemy.
      • Creates two Heroic Charges if you hit three enemies or more.
      • Each Heroic Charge increases your move and attack speed by 10% for 6s. (stacks up to 3 times)
      • Hit delay: 0.4s → 0.3s
      • Standtime: 0.3s → 0.2s
      • Radius 4m → 6m
      • Energy cost: 3 → 3.5
  • Iron Will (all Swords)
    • While the buff is active the caster becomes now immune to purges
    • Activating this ability doesn't give an extra Heroic Charge stack anymore
    • Resistance Increase: 25% → 35%
    • Duration: 5s → 4s
  • Mighty Blow (Broadsword)
    • The ability now jumps towards the target.
    • Range: 3m → 10m
    • Hitdelay: 0.4s → 0.3s
    • Standtime: 1s → 0.8s
    • Damage: 267.84 → 276.00
    • Resistance Increase: 0.36 → 0.24
    • Energy Cost: 14 → 11
  • Spinning Blades (Dual Swords)
    • Max Hitpoint Damage: 5% → 8%
  • Soulless Stream (Galatine Pair)
    • Max Hitpoint Reduction: 10% → 6%

Armors

  • Purging Shield (Mage Robe)
    • Cooldown: 60s → 45s
    • Duration: 6s → 5s
    • Energy Cost: 12 → 10
  • Life Steal Aura (Hellion Jacket)
    • Now also increases Healing Received by 10%
    • Duration: 10s → 8s
  • Windwall (Knight Armor)
    • Cooldown: 40s → 30s
  • Force Shield (Judicator Armor)
    • Resistance Increase Factor: 0.35 → 0.32

Helmets

  • Ice Block (Cleric Cowl)
    • Cooldown: 60s → 40s
  • Inner Corruption (Cultist Cowl)
    • Cooldown: 50s → 30s
  • Meditation (Assassin Hood)
    • Channel Duration: 2s → 3s
    • Max Cooldown Reduction: 10s → 15s
  • Growing Rage (Royal Hood)
    • Damage Increase per stack: 10% → 8%
  • Stoneskin (now available on all Plate Helmets)
    • Removed the damage and healing penalty. It is now a straight resistance increase
    • Resistance Increase: 60% → 50%
  • Emergency Heal (Now only available on Guardian Helmets)
    • Reworked the ability:
    • Instantly heals 10% of your max health and removes any damage over time effects.
    • Cooldown: 60s → 40s
    • Instant Heal: 5% → 10%
  • Electric Discharge (Judicator Helmet)
    • Cooldown: 60s → 45s
    • You can now keep moving during the activation of this skill

Shoes

  • Vengeful Sprint (Hellion Boots)
    • Damage Increase per stack: 5% → 4%
  • Defensive Sprint
    • Removed from Graveguard Boots
    • Added new ability Battle Frenzy instead:
      • Increases your movement speed by 80% and makes you immune to any movement-impairing effects for 5s. Does not make you immune to forced movement effects like knockbacks.

Passives

  • Efficiency (Cloth Armors)
    • Energy Cost Reduction: 8% → 12%
  • Efficiency (Cloth Helmets & Shoes)
    • Energy Cost Reduction: 3.5% → 6%

Offhands

  • Normal Shields:
    • Crowd Control Resistance Factor: 0.36 → 0.60
  • Mistcaller:
    • Cooldown Reduction: 15% → 14% (on 1700 IP)
  • Leering Cane:
    • Cooldown Reduction: 0% → 6% (on 1700 IP)
  • Eye of Secrets:
    • Max Energy Factor: 0.4 → 0.5
  • Muisak:
    • Now increases Damage and Healing significantly, but also increases energy costs.
    • Bonus Damage: 20% (on 1700 IP)
    • Bonus Healing: 20% (on 1700 IP)
    • Energy Cost Increase: 25% (on 1700 IP)
  • Taproot
    • Max Health Factor: 0.5 → 0.42

Capes

  • Heretic Cape
    • Root Duration: 4s → 6s
  • Keeper Cape
    • Health Threshold for activation: 60% → 70%
    • Cooldown: 100s → 80s (on 1300 IP)
  • Lymhurst Cape
    • Cooldown: 120s → 130s (on 1300 IP)
  • Martlock Cape
    • Cooldown: 140s → 160s (on 1300 IP)
    • Bonus Defense: 66.66% → 50%
  • Thetford Cape
    • Damage (80.44 → 92.00)
  • Undead Cape
    • Health Threshold for activation: 20% → 25%

Mounts

  • Ox:
    • Base Speed: 35% → 40%
  • Pest Lizard:
    • Base Speed: 120% → 110%
  • Morgana Nightmare / Spectral Bonehorse:
    • Gallop Bonus: 125% → 123%
  • Direwolf Mounts (includes special mounts with the same stats)
    • Gallop Bonus: 140% → 130%
  • Spectral Bat / Husky:
    • Gallop Bonus: 140% → 132%
  • Moabird Mounts:
    • Gallop Bonus: 135% → 127%
  • Cougar Mounts:
    • Gallop Bonus: 130% → 125%
  • Rageclaw:
    • Gallop Bonus: 145% → 132%
  • Husky Sled:
    • Gallop Bonus: 125% → 123%

Fixes

  • Spell and buff fixes:
    • The Hellgate buff can no longer be purged
    • Fixed an issue where Empowering Beam buff stacks would drop briefly - they should now be more stable for the duration of the spell
    • Battle Frenzy is no longer resistant to silencing
    • Fixed an issue where Tackle and Reckless Charge could be resisted by the target after the initial hit
    • Fixed an issue where the displacement effect of Reckless Charge was incorrectly resisted
    • Mortal Agony now reveals stealthed characters as intended
    • Field of Death now reveals invisible characters under Mark of Sacrifice as intended
    • Battle Frenzy no longer offers immunity to Wind Wall
    • Royal Banner now increases normal attack speed and reduces cooldowns as intended
  • Improved tooltips for various abilities, clarifying spell behavior and/or adding missing information
  • Corrected jump and roll animations for male characters - offhand weapons now stay attached to hand
  • Fixed an issue where the tooltip for Silver costs in the crafting UI was not displayed correctly
  • Regional production bonus UI now displays only valid items
  • Additional minor graphical, UI, animation, texture, terrain, audio, and localization fixes