Albion Online Updates

Joseph

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Joseph Update / VER 1.0.332 - REV 98217 / 27 September 2017

Joseph Hotfix:

  1. Ver. 1.0.332 - REV 98609
  2. Ver. 1.0.332 - REV 98729

New Features

  • Arena
    • Added the Arena as an instanced 5v5 combat area that can be accessed globally from blue and yellow zones (except unrestricted PvP areas), your guild's territory or via the Arena Master. Remove tickets from the enemy team by capturing Runestones or killing enemy players to win the match
    • A matchmaking algorithm matches players of equal combat performance against each other. Players can queue solo or as a group
    • A full group must have four fighters (Tank or Damage) and one healer
    • Gear requirements for the Arena are the same as for a T4 expedition (ie average of 700 Item Power)
    • Gear scaling will give players with weaker equipment a better chance to compete against better-equipped opponents
    • New Runestone mechanics: Runestone capture points are on cooldown when the match starts. After being captured, they remain uncapturable until the last Runestone in the Arena is captured; after a short cooldown they become capturable again
    • Stronger warcamps: the healing and energy regeneration in the Arena is strongly increased compared to GvG warcamps
    • Player death in the Arena doesn't remove items, item durability or silver from the player
    • Added the Arena Master to every major city to access the Arena, or to exchange Arena Sigils for arena-specific rewards
    • Added Arena Sigils. These can be earned for your first 3 wins each day in the Arena
    • Added Arena rewards which can be purchased with Arena Sigils. These include two unique mounts, three capes, three pieces of furniture, and a set of vanity armor. Players can also trade their Sigils for Royal Sigils
  • Destiny Board
    • Added a feature (toggleable in the top bar) that can automatically spend LP for you when you reach the threshold to do so
    • It will only spend the LP if you reach a learning point and have sufficient LP to do so
  • Expeditions
    • Two new group expeditions have been added at Tier 6, one battling the Undead and the other pitted against the Cultists of Morgana
    • The existing T5 group expeditions now also have solo versions
  • World chest locations
    • Hourly chests now spawn at the center of treasure sites, which contain piles of silver as well as new lootable containers - some of which have interesting surprises in store
  • Controls
    • Added smart cast option in the settings menu, including a selector for cast on "key press" or "key release" (this feature is sadly not possible on mobile)
  • Enchantable potions
    • Added the ability to enchant potions of T4+ using essences, which creates a potion one step higher (eg Minor to Standard, Standard to Major, Major to a new power level of about the same step size)

Improvements

  • Added separate options to auto-reject trade and party invites
  • Added mob healthbars, which can also be disabled in the settings menu
  • Improved the Guild member list to be sortable by name, rank, or last online time
  • Mob Chests:
    • Added many new chest spawn locations for mob camps and dungeons
    • Improved visuals of faction-specific mob chests
  • Hellgates:
    • Changed the layout of Ashen Hellgates, and gave them new lighting and some new graphics to make them more visually distinct
    • Adjusted the layout of Ignited and Infernal Hell Gates, reducing the number of chokepoints
    • Spiked Demon's Cleave ability damage reduced by around 25%
    • The Overlord activates the Hellish Firebolt at a further distance, and it travels slightly further
    • Reworked the atmosphere and lighting; each Hell Gate now has a separate color scheme
    • Invulnerability on entering hellgates has increased from 10s to 15s
  • Made a number of layout/mob improvements to Deepwood Enclave
  • Improved visual display of spell indication areas (removed the fill so they're easier to read when overlapping)
  • Improved the display of buffs in the UI; buffs and debuffs have different colors, your own spells are highlighted, and buff sorting order is improved
  • Added a "show only my damage/heal numbers" option in settings, which hides all scrolling damage/heal numbers on other players/mobs/things
  • Improved visual display of Item Quality with new icon frames and info window frames
  • Premium store button in the main UI now tells you how many days of Premium you have remaining
  • Added Trade and Recruit as separate default chat tabs for new characters (will not affect existing characters)
  • Predefined chat tabs will now switch chat input to a preset channel when you switch to them (eg the help tab will switch to the help channel)
  • Made Guild shields in GvG UI clickable
  • Added more locations for obtaining essences
  • Improved and expanded crafting sounds
  • Improved sounds for several Demon and Keeper mobs
  • Tooltips are now placed in a more consistent way, which ensures they're easier to read at all resolutions
  • Added new loading screens for Lymhurst and Martlock

Changes

  • Open world/Hellgate Fame has been increased ~10% (the following multipliers have been adjusted: safe zone/ashen hellgates - 1.25 to 1.35; yellow zone/ignited hellgates - 1.33 to 1.5; red zone - 2.25 to 2.5; black zone/infernal hellgate - 2.75 to 3.0)
  • Expeditions:
    • Now have a gear cap dependent on tier, with the soft cap kicking in around one tier above the expedition's tier
    • Now have a cooldown:
      • After starting an expedition, you cannot join another one for ten minutes
      • This timer is reduced if you join an already-running expedition: the time the expedition has already been running is subtracted from the timer
      • This is done to improve the relative attractiveness of open world gameplay vs expedition, by reducing the maximum number of expeditions a player can run per hour; this will not fully balance things on its own but it's a step in the correct direction
  • Castle spawn timers have changed:
    • Now spawning twice on Sundays, and not at all for the rest of the week
    • October 1st: 16 UTC and 24 UTC
    • October 8th: 18 UTC
    • October 9th: 02 UTC (evening of the 8th US time)
    • October 15th: 14 UTC and 22 UTC
    • October 22nd and on: repeats the above
  • Castle rewards increased to previous levels (3x higher than present)
  • Essence drop rates (from essence mobs) adjusted to be balanced against craft/upgrade requirements of enchantable potions: T4 up, T5 about the same, T6 down, T7 up, T8 up
  • Existing essences have been renamed to "[tier] Faded Essence"; these can only be used to transmute into new essences at fairly low rates. This has been done because the old essence drop rates were not balanced against the new potion balancing, and given that they dropped from chests but had no use, there were substantial quantities stockpiled, and we need to reduce these stockpiles so they don't totally overwhelm the new balance.
  • Reduced the health and damage of all Tier 4 expedition mobs by around 15%, to ease the experience for newer players
  • Fame Farming in dungeons for small groups can easily turn into a death trap. In order to make this activity more viable, we reduced the time it takes to activate the Exit Dungeon ability, from 30s to 7s
     
  • Added auto-respawn in GvGs, and removed the "Respawn" button (unless you find yourself in a situation where auto-respawn doesn't work, for example if you logged out while dead)
  • The points threshold for avoiding GvG region lock on good defense has been raised from 100 points remaining to 150 points remaining (ie perfect defense)
     
  • Mushroom Cave now needs the players to kill three Sharpeyes instead of Druids
  • Removed T1 rock drops from Heretic Scavengers
  • Heretic Thief ability Hamstring has had its slow duration reduced significantly 
  • Updated Undead Governor abilities
    • Telegraph for Fire Pillar should now make it easier to avoid
    • Enrage now starts at 33% health left
  • Adjusted Heretic and expedition chests:
    • Solo expedition chest silver values increased by around 2x
    • Group expedition chest silver values increased by around 2.5x
    • Added equipment loot drops from the Black Market
    • Increased health values to around the same health range as a T2-T3 mob (300-500)
  • Rock Giant's Rock Prison ability can now affect up to 10 players (up from 5)
  • Morgana Demon Prince has been retuned to be slightly easier:
    • Area of effect of Hell Rift has been reduced
    • It will now take the portals five seconds to start summoning demons
    • The portals' "pursuit range" has been reduced (40m, was 60m) so resetting them should be easier

Combat balance changes

Systems:

  • Reflect Damage now also reflects all AoEs, Skillshots and DoTs.
  • Exception Spells are:
    • Demon Arrow
    • Exploding Shot
    • Explosive Mine
    • Contagious Fire
    • Magma Sphere
    • Meteor
    • Hail
    • Ice Storm
    • Avalanche

Arcane Staffs:

  • Frazzle:
    • Added a AR/MR Shredding
    • Energycost: 5 -> 4
    • Cast Time: 1.5s -> 1.2s

Bows:

  • New W-Spell: Ray of Light
    • Shoots an arrow into the sky, which rains down at the ground after a short delay. The arrow can hit a single enemy, dealing x magical damage, and rooting them for y seconds.
  • Deadly Shot:
    • Every shot also increases your cast speed by 20% for 3s (stacks up to 4 times)
    • Reapplying at max stacks resets the cast speed increase.
    • Damage: 136.89 -> 109.51
    • Energycost: 6 -> 4

Cursed Staffs:

  • New W-Spell: Grudge
    • The Grudge can be cast on any ally, and lasts for x. While it is active, every normal attack they make inflicts a Vile Curse on the enemy.
  • Armor Piercer
    • AR/MR Reduction: 0.18 -> 0.15
  • Field of Death
    • Healing Reduction: 70% -> 60%
    • Energycost: 26 -> 20

Daggers:

  • New W-Spell: Shadow Edge
    • Throws a knife in front of you, pulling you behind the first target you hit. If the target is an enemy, the enemy will be rooted for x seconds.
  • Poison Coating:
    • Energycost: 18 -> 14
  • Slit Throat:
    • Instant Damage: 60% -> 75%
    • Dot Damage: 40% -> 25%
  • Devastating Strike:
    • Now also purges enemy buffs at the second hit.
    • Damage: 243.24 -> 231.66
    • Energycost: 20 -> 15

Fire Staffs:

  • Fire Bolt:
    • Instant Damage: 107.41 -> 120.83
    • Damage per Tick: 15.44 -> 10.29
  • Fire Wall:
    • Damage per tick: 41.68 -> 36.34
  • Fire Wave:
    • Cooldown: 10s -> 15s
    • Damage per Tick: 31.49 -> 34.60
    • Number of Ticks: 2 -> 5
    • Knockback Distance: 6.63 -> 2.05
    • Energycost: 10 -> 12
  • Contagious Fire:
    • Damage: 23.12 -> 27.75
  • Meteor:
    • Damage: 385.25 -> 434.09

Frost Staffs:

  • Freezing Wind:
    • Damage: 166.74 -> 145.41
  • Ice Storm:
    • Damage Tick Interval: 1s -> 0.5s
    • Damage vs players per tick: 45.27 -> 25.77
    • Damage vs mobs per tick: 27.86 -> 15.60
    • Base Slow Duration per Tick: 1s -> 2s
  • Frozen Hell:
    • Hit Delay: 0.2s -> 0.7s

Hammers:

  • Removed the Threat Generation Passive
  • Added Energetic Passive
  • Ground Breaker:
    • Stun Area Width: 1m -> 1.5m
    • Stun Duration: 3.14 -> 2.85

Holy Staffs:

  • Total Healing Output reduced by 10%
  • Removed Self Healing Sickness
  • Flash Heal:
    • Cast Time: 0.8s -> 1s
    • Heal: 38.20 -> 42.18
    • Energycost: 4 -> 4.5
    • Energy Restore on Full Stack: 2.42 -> 2
    • Received Bonus Heal: 4% -> 10%
    • Received Bonus Heal Duration: 6s -> 3s
  • Generous Heal:
    • Heal: 87.53 -> 126.69
  • Desperate Prayer:
    • Heal: 159.92 -> 177.69
    • Cooldown: 15s -> 20s
    • Energycost: 14 -> 15
  • Holy Explosion:
    • Cooldown: 20s -> 25s
    • Heal: 34.75 -> 37.28
  • Divine Protection:
    • Cooldown: 30s -> 25s
    • Energycost: 18 -> 16
    • Heal: 126.36 -> 115.30
    • Shield: 456.30 -> 416.37 -> 456.30
  • Holy Touch:
    • Cooldown: 10s -> 15s
    • Energycost: 16 -> 17
    • Heal: 47.08 -> 50.35

Maces:

  • Removed the Threat Generation Passive
  • Added Energetic Passive
  • Snare Charge:
    • Jump Movespeed: 12 -> 15 (This means jump time changed from: 0.92s -> 0.73s)
  • Shrinking Curse:
    • Area Duration: 1.5s -> 0.75s
    • The spell now also reduces the enemy's max and current hitpoints by 40%
    • Damage & Heal Power Reduction: 50% -> 40%
    • Cooldown: 20s -> 30s
    • Damage: 119.69 -> 98.28
    • Energycost: 18 -> 22

Nature Staffs:

  • Total Healing Output reduced by 10%
  • Removed Self Healing Sickness
  • Rejuvenation:
    • Heal: 8.43 -> 7.75
    • Energycost: 5 -> 4.5
    • Energy Gained on Max Stacks: 8 -> 7
  • Circle of Life:
    • Cooldown: 15s -> 25s
    • Heal: 158.23 -> 192.5
    • Energycost: 14 -> 15
  • Living Armor:
    • Cooldown: 20s -> 25s
    • AR/MR Increase: 0.31 -> 0.13
    • Heal per Damage: 14.57 -> 27.62
    • Duration: 10s -> 8
    • Energycost: 14 -> 16
  • Well of Life:
    • Heal per tick: 25.08 -> 26.89

Quarter Staffs:

  • Removed the Threat Generation Passive
  • Added Energetic Passive
  • Tornado:
    • The knock up time is not affected by cc duration or CC resistance anymore. It is always the same duration (2s) now.

Spears:

  • New W-Spell: Deflecting Stance
    • Spin your weapon as a shield for up to x seconds. While channeling, your resistances are increased by y, and you reflect z of the incoming damage. Additionally restores a energy every b.
  • Forest of Spears:
    • No of Ticks: 6 -> 8
    • Damage per Tick: 44.95 -> 35.96 (per tick damage decreased by 20%, total channel damage increased by 6.66%)
  • Fling:
    • Cast Range: 4m -> 3m
    • The spell doesn't slow enemies anymore

Swords:

  • Removed the Threat Generation Passive
  • Added New Passive: Weakening
    • Every normal attack, you reduce the target's damage and heal power by 4% for 1s.
  • New W-Spell: Splitting Slash
    • Splits the earth in a straight line in front of you. Any enemy directly hit will receive x damage, and be rooted for y.
  • Spinning Blades:
    • Range: 11m -> 14m
    • Jump Movespeed: 13 -> 20 (This means jump time changed from: 0.85s -> 0.65s)
    • Cooldown: 15s -> 20s
    • Energycost: 15 -> 17
  • Fearless Strike:
    • The slow has been removed
    • Instead the spell now reduces enemy resistances, depending on active heroic charges.
    • Range: 9m -> 11m
    • Energycost: 16 -> 15
    • Max Armor Shred: 0.24 -> 0.20

Armors:

  • Plate Armors Now have an additional 200% Health Regen Bonus out of combat
  • Threat Bonus Factors:
    • Soldier Armor: 1.4 -> 4
    • Knight Armor: 1.45 -> 4.25
    • Guardian Armor: 1.5 -> 4.5
    • Removed the Threat Bonus from all Cloth- & Leather Armor
  • Additional Crowd Control Duration Factor:
    • Mercenary Jacket: 10% -> 20%
    • Assassin Jacket: 20% -> 10%
    • Soldier Armor: 50% -> 40%
    • Guardian Armor: 40% -> 50%
  • Inferno Shield
    • Reflected Damage: 50% -> 30%
  • Haste
    • Cooldown: 60s -> 30s
  • Ambush
    • Cooldown: 40s -> 60s
  • Fury
    • Cooldown: 40s -> 30s
  • Enfeeble Aura:
    • Now also reveals invisible targets
  • Windwall:
    • Cooldown: 40s -> 50s
  • Protection of the Fiends:
    • Reflected Damage: 90% -> 45%
  • Gatherer Armors:
    • Removed Frost Shield as spell choice
    • Added Wind Wall as spell choice

Helmets:

  • Energy Regain:
    • Cooldown: 60s -> 30s
  • Circle of Inspiration:
    • Cooldown: 30s -> 45s
  • Enegy Shield:
    • Energy per Hit: 7 -> 13.13
  • Sacrifice
    • Health Restoration: 20% -> 25%
  • Hush
    • Silence Duration: 5.83 -> 4.86

Shoes:

  • Frost Walk:
    • Cooldown: 40s -> 30s
  • Dodge Roll:
    • Cooldown: 20s -> 25s
  • Shield Charge:
    • Shield Strength: 199.63 -> 188.74
  • Royal March
    • Now the stacking effect is only activated if you reach your destination without interruption.
    • Max Stack: 15 -> 10
    • Removed the AR/MR increase, instead each stack now decreases damage taken by flat 2%
    • Movespeed Increase per Stack: 5% -> 6%

Offhands:

  • Eye of Secrets:
    • Highest Energy Regeneration Bonus: 30% -> 15%
    • Highest Max Energy boost: 40% -> 60%

Potions:

  • Sticky Potions:
    • All potions now always have the 3m radius. (like the T3 Sticky Potion)
    • Area Duration: 8s -> 6s
    • Damage Reduction is now reduced by 50%
    • Cooldown: 120s -> 150s
  • Energy Potion Restoration:
    • Minor Energy Potion: 25% -> 30%
    • Energy Potion: 35% -> 50%
    • Major Energy Potion: 45% -> 70%

Mounts:

  • For each mount type (horse, armored horse, ox etc), the walking speed is now the same for all mounts of that type, but the total speed while galloping remains unchanged
    • For example, after this change an Elder's Horse has the same galloping speed as before, but has the walking speed that an Expert's Horse had before; an Expert's Horse after the change has the same galloping speed as it had before, and the same walking speed as it had before
  • Your mount will now despawn if you are attacked by another player while you are temporarily dismounted (i.e. you are not on your mount, but it is still present in the world)
  • Ability cooldown after forced dismount: 3s -> 1s
  • Mount cooldown : 20s -> 30s

Fixes

  • Fixed a visual issue with Keeper Mushroom Thrower effect
  • Fixed a bug which caused offscreen nametags to fade in slightly too late on the client
  • Fixed an issue where the maximum silver amount you could set for a market order was 10m silver (limit raised to 10bn)
  • Fixed an issue with dashing while already moving
  • Fixed an issue where clicking in chat would also click on the ground behind it
  • Fixed an issue where certain player buildings had a 100% resource return rate on downgrade
  • Fixed an issue with water sounds on Linux
  • Fixed an issue where Giant Stag and starter mounts incorrectly had a faster mount-up time than other mounts
  • Fixed a few endless sound loops
  • Fixed an issue where Fire Bomb ability on Fire Staffs was only igniting one player
  • Many smaller audio fixes
  • Many terrain and layout fixes and improvements
  • Fixed an issue where kill assists in GvGs and Arena were listed