Call to Arms Patch 1 - Version 18.010.1 - March 25, 2021
Guild Season Winner Statues Added
A new statue commemorating Black 0rder, winners of Guild Season 11, now appears at the entrance to Conquerors' Hall (located in all Royal Cities except Caerleon).
The statues awarded to the 1st-3rd place guilds can now be placed as furniture items.
20v20 Crystal League Changes
Increased the rewards for Level 2+ matches:
Reward chests now contain artifacts, with a rare chance to include Avalonian artifacts.
Artifacts are guaranteed for winning teams, though losing teams may also receive them based on the overall point spread.
To create a stronger incentive to directly play Level 3 matches, Level 3 chests contain twice as many artifacts on average as Level 2 chests.
Teams may now choose to start 20v20 Crystal League matches with 15 or more of their players ready, rather than needing exactly 20.
The Crystal League match info button now also displays which party members are ready to join the match, to give an overview of which players have not yet accepted the invite.
Also, for both 20v20 and 5v5 Crystal League matches, no-shows (situations where no match-up can be found for a registered team) now reward 80% of the match's Season Point value (previously 60%).
Faction Warfare Changes
Reduced the amount of points awarded by killing or knocking out players in Faction Warfare to support points being sourced from other places. We will also be reducing the amount of points coming from PvE activities, but that will come in a later patch.
As Faction Warfare is primarily a resource-based system with limited quantities of points for players to fight over, the unexpectedly large number of players participating led to marginal gains for individual players. As such, we've significantly increased the points available in the system to better support the number of players participating, and will continue to keep an eye on point balancing in the coming weeks.
Reduced point requirements for Faction Warfare daily bonuses by 75% (effective immediately).
Reduced point requirements for Faction Warfare Campaign milestones by 50% (effective at the start of the next Faction Campaign on April 1).
Made changes to the rates at which bonus points are gained and lost, which should significantly increase the amount of bonus points received in the Weekly Report in some cases.
Reduced selectivity of Hellgate matchmaking to provide a wider breadth of available matches to high infamy teams. (We'll continue to monitor the Hellgate matchmaking to find a balance between frequency and quality of matches.)
Lethal 10v10 Hellgate Entrance Base Item Power Requirement: 1200 → 1100
Duration that Hellgate entrances revealed by Hellgate Maps persist on world / zone map: 60 minutes → 20 minutes
Duel UI updated: opponent info flyout now opens by default, added short delay before "Accept" button appears
[MOBILE] UI scrolling now behaves more smoothly for touchscreen controls
[MOBILE] Optimized Wardrobe view in Appearance menu
Pagination buttons have been reinstated for the Marketplace UI
The crafting recipe for the T5 Caerleon Greywolf now uses Shadowheart as intended
Corrected an issue where Faction Points acquired by killing mobs, gathering, or fishing were not affected by modifiers (zone type, etc.)
Faction Points earned via Premium now count toward Daily/Weekly Faction Campaign rewards
Item recovery is now available for 20v20 battlevaults along with 5v5 battlevaults as intended
Fixed an issue where skipping an overcrowded cluster from a Hideout sometimes did not work
Fixed an issue where the Energy Manipulator UI sometimes failed to display upcoming Crystal Realm Battles
Fixed an issue where consumables in certain stack configurations were not transferred properly from bank to inventory via Loadouts
Fixed an issue where the Faction PvE buff was not re-applied when a character got up after knockdown or respawned in the same cluster
Added missing spell descriptions for Fish Sandwiches and Fish Soups
Fixed an issue where Toxic Reaction (Pest Lizard) also affected allies in black zones
Elite Martlock Ram's 'Steadfast' ability now properly increases move speed buff with increasing stacks
Volatile Mephit (Corrupted Dungeons) now ignores bonus CC duration on player equipment as intended
Fixed an issue where Divine Intervention (Hallowfall) could heal healing-immune targets
The "Time Until Gallop" stat for the Saddled Moabird now correctly displays as 2.5 seconds (previously showed 2 seconds)
[MOBILE] Fixed an issue where auto silver pickup could cause unintended dismount
[MOBILE] Joystick Controls: The Attack Button now only selects the closest target to you if previous target was not selected manually
Additional minor graphical, terrain, UI, and localization fixes