Albion Online Updates


now live!

Version 1.0.265 - REV 40149 (Aurelius) / 8 December 2015



  • Uncle Frost's Arrival- Uncle Frost has arrived in Albion (find him!) and cities have been decorated to celebrate the turn of the year. There are also some special vanity items available from vanity stores all over Albion!



  • Combat Mode - turn this on in options to prevent looting, harvesting and other non-fighting interactions in combat.

  • Forced Move - use this action to give a move command which will not select, interact or attack (default: right click)

  • Gateway & Open World Keeper Dungeons - Keeper Dungeons have been completely re-worked. Dungeons now connect multiple clusters and special guardians within them protect access to special gateways. Gateways dungeon can only be entered by the players who defeated the guardian (up to 5) and are designed as a highly challenging PvE experience. You can encounter many re-worked and improved Keeper Mobs in dungeons and gateways!

  • Combat Status Indicator - Your character portrait outline will pulse while you're "in combat"

  • New Chat channels - A trade (/trade or /tr), Recruit (/recruit or /rec) and a Help channel (/help or /h) for your messages. We kindly request you use these channels instead of global for trade offers, guild recruitment and player to player support.

  • Chat Channel Name & Timestamps Options - You can now configure your chat tabs to display timestamps (in server time) and/or channel names in front of chat messages

  • Safe Zone Hellgates - A new type of Hellgate which spawns in Tier 4 safe areas and grants access to a lesser hell- which follows yellow zone PvP rules and drops silver and gems instead of souls.

  • Labourer Trophies & Trophy Hunting Journals - Added the first set of labourer trophies which allow you to push your labourer's yield to 150%. To get a trophy, get a trophy hunting journal from your labourer!

  • New Spells - 11 new spells were added to weapons



Axe / Great Axe / Scythe

  • Heroic Strike (Slot 1)

    • A strong blow which instantly deals physical damage to the target. This spell costs much less energy than the other slot 1 spell.

  • Heavy Smash (Slot 2)

    • A heavy targeted instant attack dealing heavy damage, while also reducing their physical & magical resistance.


  • Explosive Arrows (Slot 2)

    • Self buff: The next five Auto-Attacks deal additional splash damage to the target an all enemies around it.

Cross Bows

  • Caltrops (Slot 2)

    • Creates a small Player based trap. The first enemy entering it, is extremely slowed and a DoT is applied.


  • Stalling Slam (Slot 1)

    • Single Target Attack that slows enemy cooldown reduction.

  • Knockout (Slot 2)

    • Single Target Attack that makes the target fall asleep

Holy Staves

  • Holy Beam (Slot 2)

    • Channeled Healing Beam, gets stronger the longer it is channeled

Quarter Staff / Iroc-Clad Staff / Double Bladed Staff

  • Heavy Cleave (Slot 2)

    • Very strong delayed AoE damage in front of the player.


  • Cripple (Slot 2)

    • Single Target Attack that damages and slows & removes all movement buffs from the target


  • Cleave (Slot 1)

    • You attack your target, and everyone close to it gets also hit

  • Charged Blade (Slot 2)

    • Self-channeled buff that increases damage for. The longer it is channeled the higher the damage buff. On 5 or more stacks, the next Auto-Attack will deal additional damage and consume the buff.



  • Stackable items which previously stacked to 99 now stack to 999

  • Increased silver dropped on player death by 3x (now equivalent of salvage value)

  • You can now harvest up to 3 resource charges at once (up to 5 for the last 5 charges), except on T1 resources

  • You can now add up to 30 resource into a construction site, building upgrade or repair at once. Time to insert resources into these has been halved.

  • Some spells now unlock on lower tier weapons

  • UI: Current load percentage is now being displayed on the inventory icon in the HUD.

  • UI: Added a cogwheel icon next to player portraits to signify location of ingame menu

  • Food effects are no longer removed on knockdown

  • Fast travel costs now depend on number and safety levels of regions crossed (calculated using the shortest path), but base baggage fee has been lowered to 5% of item value to compensate a little.

  • Exits now transfer you as soon as you can change region (no more running nack and forth hoping to get transferred)

  • Moved the minimap slightly up, so that it is not covered by the faction symbol and map name

  • Default audio volume was set to 70% for new installations

  • UI: "Tax" is now displayed as "Guild Tax" in silver pickup overhead message

  • Significantly increased weight limit of chests (about 350% increase)

  • Added WarLegend guild logo

  • Founder's Looking Glass now acts as a generalist trophy for labourers

  • Added new minimap icon for hellgates & gateways

  • Slight visual rework of the Gold Market main page

  • UI: Added highlight and pushed state for items in inventory and containers

  • UI: Added selected state to spell selection and changed highlight state

  • UI: Added highlight and select state for destiny board achievements

  • UI: Added highlight and select state for craftable item list in craftbuilding UI

  • Replaced placeholder icons of food buffs with new icon

  • Performance optimizations and stability improvements

  • Lowered starting LP for new characters to from 300 to 100, but increased 30 day premium reward from 300 to 500 (starting LP for founders remains the same)




  • Adrenaline Boost:

    • Bonus to damage is doubled

  • Whirlwind:

    • Damage per tick increased by 40%


  • Rapid Fire:

    • Damage buff is increased by 70%

  • Magic Arrow

    • Stun duration reduced by 30%

    • Damage increased by 60%

    • Projectile speed increased by 15%


  • Auto Fire:

    • Damage per tick increased by 30%

  • Exploding Shot

    • Fixed the spell behavior: It now ignites one target that explodes in an AoE.

Cursed Staffs

  • Vile Curse:

    • Range: 11m -> 8m

    • Damage per tick reduced by 12%

  • Area of Decay

    • Radius: 5m -> 4m

    • Doesn't get canceled on auto attack

    • Channeltime: 10 -> 6

    • Damage per tick reduced by 12%


  • Disembowel:

    • Hit Interval: 0.5s -> 0.3s

    • Root per hit: 1s -> 0.5s

Fire Staffs

  • Wall of Flames:

    • After getting hit, the target becomes immune to the fire wall for 3 secs.

  • Meteor

    • Damage reduced by 27%

    • Meteor now knocks back on hit

Frost Staffs

  • Freezing Wind:

    • Energy cost reduced by 20%

    • Damage increased by 25%

    • Slow increased by 24%

  • Hail

    • Radius: 6m -> 5m

  • Ice Storm

    • Damage reduced by 25%

    • Slow reduced by 18%


  • Earth Shatter:

    • Damage reduced 22%

    • Stun duration is doubled

    • Energy cost is increased by 55%

  • Groundbreaker

    • The spell has been reworked: It creates a crack on the earth that damages enemies. The inner area of the crack will also stun them.

  • Giant Steps

    • Bonus damage has been doubled

Holy Staffs

  • Smite:

    • Damage has been increased by 50%

  • Holy Explosion

    • Doesn't get canceled on damage

Nature Staffs

  • Poison Thorns:

    • Damage has been doubled

  • Rejuvenation

    • Energy cost has been reduced by 15%

    • Cooldown: 3s -> 2s

    • Max Stack: 2 -> 3

  • Circle of Life

    • Max affected targets: unlimited -> 4


  • Fling:

    • Enddistance: -5m -> -10m

Medium Helmets

  • Meditation:

    • Cooldown: 180s -> 70s

  • Defenseless Rush

    • Duration: 10s -> 5s

    • Cooldown: 60s -> 40s

Heavy Armors

  • Pull Area:

    • Does minor damage on hit

    • Radius: 6m -> 5m

    • Enddistance: 1m -> 2m away from caster

  • Root Prison

    • Does minor damage each tick

    • Radius: 5m -> 4m

    • Cleanses makes immune to the rootfield



  • AoE Damage Escalation

    • Escalation starts only after hitting 6 targets (previously 3)

    • Escalation caps at 15 targets hit (previously 12)

    • Enddistance: 1m -> 2m away from caster

  • Focus Fire

    • Slightly weakened Focus Fire Protection strength overall

    • Slightly increased Healing Sickness strength overall



  • Harvesting rocks now uses the correct animation when using a tool

  • Added missing special characters from several localized languages.

  • Fixed salad and pie buff foods, should now work as intended

  • DPS of weapons is now displayed correctly in item info

  • Fixed item value of T6 faction tokens being 10x too high

  • Fixed Bug: "Not enough LP" for Scythe Fighter, even though enough LP exist

  • Fixed 'Attack Speed Chance' passive on crossbow decreasing attack speed (instead of increasing)

  • Added many missing destiny board achievement reward and title texts

  • Territory dungeon entrances in "Jawbone Stair" & "Stillwater" should now correctly lead to a silver crypt dungeon as intended

  • Fixed tooltip not being displayed for spells of meals and potions

  • Fixed Gold Market graph being drawn twice if client runs for a long time

  • Fixed missing localization of mob names in character kill/death history

  • Fixed visual issues with displaying founder's hats in character selection screen

  • Fixed fame changes not appearing in open labourer's journal item info

  • Fixed several missing region connections / one way-exits

  • Fixed scroll speed being dependent on FPS

  • Fixed payout amount from land auctions to return the correct amount to winner

  • Fixed daily mail limit of 30 mails to be account based rather than character based



  • Added option to reduce resolution (non GUI only) on mobile devices (increases performance significantly)

  • Limited maximum amount of visual effects playing on mobile devices to avoid crashes in crowded combat situations

  • Optimized game shaders on mobile

  • Fixed game crashing while loading on some Android devices

  • Fixed android updater not displaying percentages correctly

  • Android Performance Optimizations

  • Disabled additional point lights in character selection screen on mobile devices (much better performance)



  • Re-Work of refining branch and destiny board fame has been postpone due to setup complications, but will be addressed in a patch soon

  • Currently only one healing beam can be active on a target- this will be changed in a future patch

  • Under some circumstances the animation of the whirlwind spell is not removed

  • The final boss in the safe zone hellgates forgot his special attacks- this will be addressed in a future patch