TEST SERVER / Final Beta Preview Patch #3 / Version 1.0.296 - REV 54806 / 21 July 2016
Fixes/improvements
- The positions of the King's and Queen's continents on the world map has been switched!
- Made shipping lines visible on the world map.
- Repair stations now properly visible on cluster map.
- Removed fast travel from lawless continent.
- Added fast travel between Royal continents.
- Rebalanced offhands:
- Book now increases cast speed.
- Orb now increases max energy and energy regen.
- Horn movement speed boost reduced.
- Shield threat bonuses equalised across all types.
- Tower Shield defense bonus increased.
- Fixed an issue with effect scales not being reset.
- Adjusted Destiny Board values a little; still not final.
- Fixed a problem with end-of-cast effects.
- Root Prison ability now works on rabbits. Sorry for the inconvenience.
- Balanced Fame and silver rewards from trash mobs.
- Added two Holy Staff abilities, and adjusted some ability positions/unlock orders in Holy Staff line.
- Taunt now properly interrupts ability casting.
- T4 enchanted resources now also require T3 refined resource to be refined; you can no longer avoid the need for T2/T3 resources.
- Fixed an issue where ability targeting markers weren't removed when mounting up.
- Improved Black zone UI indications.
- Fixed some issues with item quality on the market; among other things, selling to an order with a quality requirement will now sell lowest-quality qualifying items you own first.
- Morgana Knight's stun ability now correctly removed by abilities that remove CC.
- Fixed an issue where players did not correctly leave combat at the end of duels.
- Removed quality for tools, because it has no effect.
- Improved Destiny Board visuals a little.
- Fixed an issue where T2 items were consuming crafting capacity in crafting buildings.
- Fixed an issue where Destiny Board specialization nodes weren't giving proper bonuses.
- Made T4E3 (enchantment level 3) resources refinable.
- Reduced build times on buildings.
- Fixed an issue where some missions were incorrectly unavailable.
- Fast travel between starter zones is now free.
- Made Demon boss's lava bombs visible again. Previously they were too hard to avoid.
- Reduced bed, chest and table craft times by a factor of 10.
- (Almost) all dungeons and raid areas should now have proper names.
- Fixed an issue where tooltip damage numbers were incorrect.
- Load bonuses are now never scaled by cluster item power reductions.
- Overhauled laborer journals to be consistent with latest data.
- Fixed default Guild tax rate.
- Reduced max charges on lower-tier resources.
- Reduced units collected in one harvest on higher-tier resources.
- Fixed an issue where you couldn't use instant-cast abilities while using right-mouse move.
- Fixed an issue where average item power was being incorrectly calculated in UI.
- Improved auto-attack effects for staff weapons.
- Fixing Artifact Rapier having an additional E ability.
- Fixed an issue where the outer ring of Destiny Board nodes had the wrong requirements.
- Added a "Suspicious" reputation level between 0 and -250.
- Fixed many level design issues.
Balance Changes
Arcane Staffs
- Knockback Passive
- Knockback Distance: 2.14 -> 5.34
Daggers
Reworked Lunging Stabs: It deal now damages one time. The damage scales up, when the target's health is below 40%. Removed the AR/MR buff.
- Lunging Stabs
- Dash Speed: 20 -> 30
- Dash Range: 9m -> 13m
- Energy Cost: 14 -> 17
Frost Staffs
- Hail
- Cast Time: 1s -> 0s
- Cooldown: 30s -> 15s
- Damage per Wave: 73.13 -> 131.63
- Blizzard
- Uptime: 15s -> 10s
- Adjusted the travel speed: It still covers the same distance, but it moves faster)
Holy Staffs
Also note ability changes mentioned in fixes list!
- Knockback Passive
- Knockback Distance: 2.14 -> 5.34
Quarter Staffs
- Fatal Blade
- It now also reduces the target's Crowd Control Resistance on hit.
- Added a mini knockback on impact.