Royal Armor can now be enchanted with the corresponding Runes, Souls, and Relics
Further improved Arena matchmaking to more equally balance skill levels between teams
GvG and Crystal Realm match result notifications changed from pop-up windows to white text to avoid hindering gameplay
Audio improvements:
Redesigned Holy and Nature Staff auto-attack and impact sounds
Reworked sounds for Direboar, Moabird, and Impala mounts
Added idle sounds to Alchemist
Animation improvements:
Updated effects for Fire Aura and Razor Cut
Changes
Fast travel costs have been increased for laborer journals used to produce resources or refined resources
The cost is now roughly the same as it would be to transport the corresponding resources (calculated at 100% laborer happiness) directly
Local refining efficiency bonuses in Royal Cities have been raised to make transporting materials to these cities more worthwhile. (Note: these bonuses are only part of the formula that determines total return rate in a given crafting location.) Here is how the boost to local production bonuses affects resource return rates:
Current (old) resource return rate: 30% without focus / 50% with focus
Patch 6 (new) resource return rate: 35% without focus / 53% with focus
Watchtower Attack Range: 15m → 20m
This change should make it harder to tower dive - for example, in forest territories, the watchtower should now cover the whole circular platform
The behavior of the Sacrifice skill has been updated for cases where the caster is below 15% Max HP:
Casting on self (changed): now heals before dealing damage, meaning you can no longer commit suicide by casting the spell on yourself
Casting on an ally (not changed): heals the ally and deals damage to yourself simultaneously, meaning you can still die when casting the spell on others
Christmas decorations have been removed from cities
Fixes
Fixed an issue where GvG result notifications were sometimes sent to the wrong team
Fixed a bug where furniture items could not be destroyed inside buildings
Fixed an issue where material/resource items trashed by a player before dying were still included in total kill fame
Fixed an issue where items in Enchant view would stay locked when switching to Transmute tab
Updated loot bag visuals for red-flagged players in parties: loot bags no longer appear claimable
Changed the primetime of Mudpool Steppe from 05:00 UTC to 01:00 UTC as intended
Spell fixes:
Fixed a bug where spells would still go on cooldown even after failing due to target being invisible
Fixed a bug where AOE spells could damage players getting up from a knockdown
Tear Apart now spreads Bleeding stacks even when the target dies
Fixed an issue where Fearless Strike triggered multiple sound effects and damaged targets twice when caster was slowed
Fixed an issue where Threatening Smash's hit direction could be changed just before impact
Fixed an issue where explosive mines did not deal damage to any character when triggered by a damage-immune character
Replaced energy cost of "free" with "0" in all spell tooltips for consistency
Frost Ram is now invincible for the duration of its leap as intended
Unnecessary "item is no longer required" message no longer appears when upgrading buildings
Fixed an issue where the Party Finder could not be used when a character disconnected while in Arena or Expedition
Fixed an issue where party roles could not be changed in Crystal GvGs or custom matches
Fixed an issue where GVG ally invitations were not canceled when the invited player disconnected
Additional minor graphical, UI, animation, texture, terrain, audio, and localization fixes