Nimue Balance Patch (Patch #7) - Ver. 1.13.369 / REV 136513 - 20 February 2019
Starting with this patch, Albion Online will now include Easy Anti-Cheat. This program is used by numerous well-known online games, and will offer an extra layer of protection against the most egregious forms of cheating. For more information about Easy Anti-Cheat, please see this forum post.
Improvements
- Performance improvements for aura spells to make spell detection more accurate and improve combat performance
- Improved visual feedback for all sword skills - impacts now include a brief white glow for improved visibility
- Improved audio effects for various combat abilities
- [Android/iOS] Optimized audio load settings to improve audio stability for mobile devices
Balance Changes
General Balance Changes
- Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
- This increases the general Hitpoint pool by 20%
- Base Max Energy: 100 → 120
- This increases the general Energy pool by 20%
- Base Movement Speed: 4.8 m/s → 5.5 m/s
- In-Combat Duration: 30s → 20s
- Cap for Auto Attack Max Damage Increase: 200% → 300%
Arcane Staffs
- Frazzle (all Arcane Staffs)
- Damage Taken Increased: 40% → 30%
- Time Freeze (Great Arcane Staff)
- The freeze can't be cleansed anymore
- Duration: 3.5s → 3s
Axes
- Rending Strike (all Axes)
- Energy Cost: 3 → 2
- Healing Reduction per stack: 7% → 5%
- Hit Delay: 0.4s → 0.2s
- Standtime: 0.4s → 0.3s
- Rending Swing (all Axes)
- Hit Delay: 0.2s → 0.3s
- Energy Cost: 2 → 3
- Healing Reduction per stack: 7% → 5%
- Deadly Chop (all Axes)
- Damage: 174.04 → 152.00
- Adrenaline Boost (all Axes)
- Movement Speed Increase: 40% → 50%
- Damage Increase: 20% → 25%
- Removed the ability Battle Frenzy (all Axes)
- Added the new ability: Battle Rush
- Charge toward a target (ally or enemy). Enemy Healing Received is reduced 20% for 4s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius.
Bows
- Enchanted Quiver (Bow)
- Auto Attack Damage Increase per stack: 25% → 35%
- Explosive Arrows (Bow)
- Capped the number of potential triggered effects at 25: each Rain of Arrows hit can now activate up to 5 Explosive Arrows, each of which can hit up to 5 targets
- Magic Arrow (Warbow)
- Projectile Speed: 15.33 m/s → 16.08 m/s
Cursed Staffs
- Cursed Sickle (all Cursed Staffs)
- The ability is reworked to a skillshot with a boomerang-like trajectory.
- Cooldown: 3.5s → 5s
- Hit Delay: 0.5s → 0.2s
- Standtime: 0.3s → 0.4s
- Range: 21m → 16m
Daggers
- Sunder Armor (all Daggers)
- Hit Delay: 0.2s → 0.1s
- Standtime: 0.4s → 0.2s
- Slit Throat (Dagger Pair)
- Damage: 430.74 → 443.05
- Lunging Stabs (Bloodletter)
- Damage for targets below 40%: 306.63 → 330.00
Fire Staffs
- Replaced the spell Fire Bomb (Q-Slot)
- Added new spell Burning Field (Q-Slot)
- Sets the ground in a 3m radius for 4s on Fire. Dealing magic damage on ignition and additional damage for enemies inside the area. This is a ranged spell, which you can cast on the ground.
- Cooldown: 0s → 4s
Hammers
- Power Geyser (all Hammers)
- Hit Delay: 0.6s → 0.5s
- Grasp of the Undead (Tomb Hammer)
- Reworked the ability: A giant Undead Hand comes out of the ground, hitting enemies in a 2.5m radius. Dealing 110 physical damage and stunning for 2.9s.
- Cooldown: 15s → 14s
- Hit Delay: 0.4s → 0.5s
Holy Staffs
- Desperate Prayer (Holy Staff)
- Max Heal Value: 177.69 → 200.00
- Cooldown: 20s → 15s
- Salvation (Fallen Staff)
- Radius: 6m → 5.5m
- Celestial Sphere (Redemption Staff)
- Max Number of Jumps: 14 → 10
- Heal per Jump: 51.5 → 80.00
Nature Staffs
- Rejuvenation (all Nature Staffs)
- Heal per tick: 7.75 → 7.9
- Revitalize (all Nature Staffs)
- Instant Heal: 57.59 → 75.00
- Removed the Heal Over Time effect, instead it now instantly restores 15 energy of the target
- Cooldown: 7s → 10s
- Energy Cost: 9 → 10
- Circle of Life (Nature Staff)
- Zero Charge Heal: 56.62 → 91.00
- One Charge Heal: 90.60 → 114.00
- Two Charge Heal: 135.89 → 148.00
- Three Charge Heal: 192.52 → 193.00
- Ruthless Nature (Blight Staff)
- Cooldown: 30s → 25s
- Heal per Tick: 29.50 → 33.00
- Energy Cost: 18 → 15
Quarterstaffs
- Separator (Quarterstaff)
- Cooldown: 20s → 15s
- Energy Cost: 17 → 13
- Hurricane (Iron-Clad Staff)
- Doesn't knock mobs away anymore
- It interrupts Mob spell casts instead
- Damage per tick: 23.20 → 32.00
- Cooldown 100 IP: 23.8s → 36s
- Cooldown 1700 IP: 19s → 20s
- Overpower (Double Bladed Staff)
- The ability was renamed to Crescent Slash
- Reworked the animation, it is now a jump with a fixed duration
- Cast Range: 11m → 15m
- Standtime: 0s → 0.3s
- Damage: 69.64 → 80.00
- Radius: 5m → 6m
Spears
- Inner Focus (all Spears)
- Movement Speed Increase per stack: 6% → 8%
- Buff Duration: 5s → 6s
- Reckless Charge (one handed Spear)
- Range: 11m → 13m
Swords
- Heroic Strike (all Sword)
- Heroic Charge now also gives a 10% Attack Speed Bonus per stack
- Standtime: 0.4s → 0.3s
- Heroic Cleave (all Swords)
- Reworked the ability:
- Deals physical damage to all enemies in a 6m radius around you.
- Creates one Heroic Charge if you hit at least one enemy.
- Creates two Heroic Charges if you hit three enemies or more.
- Each Heroic Charge increases your move and attack speed by 10% for 6s. (stacks up to 3 times)
- Hit delay: 0.4s → 0.3s
- Standtime: 0.3s → 0.2s
- Radius 4m → 6m
- Energy cost: 3 → 3.5
- Reworked the ability:
- Iron Will (all Swords)
- While the buff is active the caster becomes now immune to purges
- Activating this ability doesn't give an extra Heroic Charge stack anymore
- Resistance Increase: 25% → 35%
- Duration: 5s → 4s
- Mighty Blow (Broadsword)
- The ability now jumps towards the target.
- Range: 3m → 10m
- Hitdelay: 0.4s → 0.3s
- Standtime: 1s → 0.8s
- Damage: 267.84 → 276.00
- Resistance Increase: 0.36 → 0.24
- Energy Cost: 14 → 11
- Spinning Blades (Dual Swords)
- Max Hitpoint Damage: 5% → 8%
- Soulless Stream (Galatine Pair)
- Max Hitpoint Reduction: 10% → 6%
Armors
- Purging Shield (Mage Robe)
- Cooldown: 60s → 45s
- Duration: 6s → 5s
- Energy Cost: 12 → 10
- Life Steal Aura (Hellion Jacket)
- Now also increases Healing Received by 10%
- Duration: 10s → 8s
- Windwall (Knight Armor)
- Cooldown: 40s → 30s
- Force Shield (Judicator Armor)
- Resistance Increase Factor: 0.35 → 0.32
Helmets
- Ice Block (Cleric Cowl)
- Cooldown: 60s → 40s
- Inner Corruption (Cultist Cowl)
- Cooldown: 50s → 30s
- Meditation (Assassin Hood)
- Channel Duration: 2s → 3s
- Max Cooldown Reduction: 10s → 15s
- Growing Rage (Royal Hood)
- Damage Increase per stack: 10% → 8%
- Stoneskin (now available on all Plate Helmets)
- Removed the damage and healing penalty. It is now a straight resistance increase
- Resistance Increase: 60% → 50%
- Emergency Heal (Now only available on Guardian Helmets)
- Reworked the ability:
- Instantly heals 10% of your max health and removes any damage over time effects.
- Cooldown: 60s → 40s
- Instant Heal: 5% → 10%
- Electric Discharge (Judicator Helmet)
- Cooldown: 60s → 45s
- You can now keep moving during the activation of this skill
Shoes
- Vengeful Sprint (Hellion Boots)
- Damage Increase per stack: 5% → 4%
- Defensive Sprint
- Removed from Graveguard Boots
- Added new ability Battle Frenzy instead:
- Increases your movement speed by 80% and makes you immune to any movement-impairing effects for 5s. Does not make you immune to forced movement effects like knockbacks.
Passives
- Efficiency (Cloth Armors)
- Energy Cost Reduction: 8% → 12%
- Efficiency (Cloth Helmets & Shoes)
- Energy Cost Reduction: 3.5% → 6%
Offhands
- Normal Shields:
- Crowd Control Resistance Factor: 0.36 → 0.60
- Mistcaller:
- Cooldown Reduction: 15% → 14% (on 1700 IP)
- Leering Cane:
- Cooldown Reduction: 0% → 6% (on 1700 IP)
- Eye of Secrets:
- Max Energy Factor: 0.4 → 0.5
- Muisak:
- Now increases Damage and Healing significantly, but also increases energy costs.
- Bonus Damage: 20% (on 1700 IP)
- Bonus Healing: 20% (on 1700 IP)
- Energy Cost Increase: 25% (on 1700 IP)
- Taproot
- Max Health Factor: 0.5 → 0.42
Capes
- Heretic Cape
- Root Duration: 4s → 6s
- Keeper Cape
- Health Threshold for activation: 60% → 70%
- Cooldown: 100s → 80s (on 1300 IP)
- Lymhurst Cape
- Cooldown: 120s → 130s (on 1300 IP)
- Martlock Cape
- Cooldown: 140s → 160s (on 1300 IP)
- Bonus Defense: 66.66% → 50%
- Thetford Cape
- Damage (80.44 → 92.00)
- Undead Cape
- Health Threshold for activation: 20% → 25%
Mounts
- Ox:
- Base Speed: 35% → 40%
- Pest Lizard:
- Base Speed: 120% → 110%
- Morgana Nightmare / Spectral Bonehorse:
- Gallop Bonus: 125% → 123%
- Direwolf Mounts (includes special mounts with the same stats)
- Gallop Bonus: 140% → 130%
- Spectral Bat / Husky:
- Gallop Bonus: 140% → 132%
- Moabird Mounts:
- Gallop Bonus: 135% → 127%
- Cougar Mounts:
- Gallop Bonus: 130% → 125%
- Rageclaw:
- Gallop Bonus: 145% → 132%
- Husky Sled:
- Gallop Bonus: 125% → 123%
Fixes
- Spell and buff fixes:
- The Hellgate buff can no longer be purged
- Fixed an issue where Empowering Beam buff stacks would drop briefly - they should now be more stable for the duration of the spell
- Battle Frenzy is no longer resistant to silencing
- Fixed an issue where Tackle and Reckless Charge could be resisted by the target after the initial hit
- Fixed an issue where the displacement effect of Reckless Charge was incorrectly resisted
- Mortal Agony now reveals stealthed characters as intended
- Field of Death now reveals invisible characters under Mark of Sacrifice as intended
- Battle Frenzy no longer offers immunity to Wind Wall
- Royal Banner now increases normal attack speed and reduces cooldowns as intended
- Improved tooltips for various abilities, clarifying spell behavior and/or adding missing information
- Corrected jump and roll animations for male characters - offhand weapons now stay attached to hand
- Fixed an issue where the tooltip for Silver costs in the crafting UI was not displayed correctly
- Regional production bonus UI now displays only valid items
- Additional minor graphical, UI, animation, texture, terrain, audio, and localization fixes